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Using Music to enhance the Mood
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<blockquote data-quote="Trit One-Ear" data-source="post: 6012509" data-attributes="member: 6678017"><p>Some of my most memorable gaming experiences have had mood-appropriate music in the background. Two stand out most:</p><p></p><p>The first was while investigating a mystery in an insane asylum in a Warhammer game. We also played by candle light in my friend's cramped bedroom giving the whole atmosphere a really creepy vibe.</p><p></p><p>The second is almost entirely opposite. In a home brew D20 Mad Max style world, we ran a chase scene on a stolen speed-rail train, while pursued by a horde of gun-toting bikers. The one "combat" lasted all night, and rocked a great power metal soundtrack.</p><p></p><p>Now, I was a player in both games, and loved it. I would be excited to try something similar for the game I'm currently running, but due to cross-country locations, we're playing online. Making sure everyone can be heard over Skype without music can be hard enough. I do occasionally throw in some music clips at times, such as Queen's "Save Me" after a player misses a save three or four times in a row.</p><p></p><p>I actually find listening to music while prepping for a game can be greatly helpful as well. I once drew inspiration for a dark superhero campaign from Radiohead's "Hail to the Thief". Currently my D&D music is anyone by Shearwater.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6012509, member: 6678017"] Some of my most memorable gaming experiences have had mood-appropriate music in the background. Two stand out most: The first was while investigating a mystery in an insane asylum in a Warhammer game. We also played by candle light in my friend's cramped bedroom giving the whole atmosphere a really creepy vibe. The second is almost entirely opposite. In a home brew D20 Mad Max style world, we ran a chase scene on a stolen speed-rail train, while pursued by a horde of gun-toting bikers. The one "combat" lasted all night, and rocked a great power metal soundtrack. Now, I was a player in both games, and loved it. I would be excited to try something similar for the game I'm currently running, but due to cross-country locations, we're playing online. Making sure everyone can be heard over Skype without music can be hard enough. I do occasionally throw in some music clips at times, such as Queen's "Save Me" after a player misses a save three or four times in a row. I actually find listening to music while prepping for a game can be greatly helpful as well. I once drew inspiration for a dark superhero campaign from Radiohead's "Hail to the Thief". Currently my D&D music is anyone by Shearwater. Trit [/QUOTE]
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