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Using Mutants & Masterminds for Stormwatch: Team Achilles?
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<blockquote data-quote="Gospog" data-source="post: 1362185" data-attributes="member: 2348"><p>Surfmonkey, my friends and I have been tossing around ideas for a Stormwatch: Team Achilles game for months now.</p><p></p><p>We figure we might not get an EXACT simulation of the comic (dramatic lisence and all) but here are some of the points we've discussed:</p><p></p><p>- Gadgets and weapons. You team will not have access to PL 10 superpowers...or really want them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>That doesn't mean that they can't have a PL 10 Nullifier, or a PL 10 BFG.</p><p></p><p>- Skills. Emphasisze the fact that SPBs neglect skills and focus on thier powers. Give the team high ratrings in skills thay will be able to apply to hurt SPBs.</p><p></p><p>- Information. Team Achilles, when compared to their competition (SPBs) are very well-informed. Before a "mission", give them some intelligence from "on high". This is a great opportunity for anyone who likes to make props for player hand-outs. If an SPBs has a known weakness, they should be briefed on it, and supplied with appropriate equipment. This will make games where the team is totally surprised all the more exciting (and dangerous).</p><p></p><p>- Rated R. When peoiple die, there is blood. This is not four-color heroics. When SPBs use thier powers, innocent people die. And be sure to swear. At least every third word. Multiple consecutive curses are reserved for speaking to actual SPBs and government officals.</p><p></p><p>You know, typing all this up has totally inspired me. I am off to start writing my game!</p><p></p><p>Have fun with yours. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Gospog, post: 1362185, member: 2348"] Surfmonkey, my friends and I have been tossing around ideas for a Stormwatch: Team Achilles game for months now. We figure we might not get an EXACT simulation of the comic (dramatic lisence and all) but here are some of the points we've discussed: - Gadgets and weapons. You team will not have access to PL 10 superpowers...or really want them. ;) That doesn't mean that they can't have a PL 10 Nullifier, or a PL 10 BFG. - Skills. Emphasisze the fact that SPBs neglect skills and focus on thier powers. Give the team high ratrings in skills thay will be able to apply to hurt SPBs. - Information. Team Achilles, when compared to their competition (SPBs) are very well-informed. Before a "mission", give them some intelligence from "on high". This is a great opportunity for anyone who likes to make props for player hand-outs. If an SPBs has a known weakness, they should be briefed on it, and supplied with appropriate equipment. This will make games where the team is totally surprised all the more exciting (and dangerous). - Rated R. When peoiple die, there is blood. This is not four-color heroics. When SPBs use thier powers, innocent people die. And be sure to swear. At least every third word. Multiple consecutive curses are reserved for speaking to actual SPBs and government officals. You know, typing all this up has totally inspired me. I am off to start writing my game! Have fun with yours. :cool: [/QUOTE]
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