Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Using "Mysteries of the Moonsea"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Jeff" data-source="post: 3182754" data-attributes="member: 3687"><p>1) Thanks for bringing my thread back from the dead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>2) Yes, I started my Moonsea campaign back at the middle/end of September. It's a game I run on Saturday nights every other week. I guess we've done about 5-6 sessions. </p><p></p><p>Since I'm running it in the order intended, and I did enjoy reading the first part, so so far I am having a VERY good time with it. I keep telling my wife during long drives that Mysteries of the Moosea has SOME magic about it. I really ranted there in the beginning, but so far it's turned out to be a very good campaign. Then again, I have some darn good players too, so that helps.</p><p></p><p>The quests ARE mini, but I actually prefer that. It means I don't have to rewrite a bunch of stuff to make the hook easy to customize to the PC's tastes. The mini-ness also means I can finish one quest per session, which is good with an irregular schedule like ours. Melvaunt is a good city with lots of flavor. I worked the NPCs provided into roleplaying and they're lots of fun. Something I forgot, the Forgotten Realms module 'Sons of Gruumsh' is set in Melvaunt and has a load of great source material on the noble families there. </p><p></p><p>In looking over the Moonsea area again, I think I know some fixes. The ancient elf tower of Myth Drannor will be restocked completely. Instead of boring old MM outsiders each guarding a different empty, pointless room, I will restock it with more confounding monsters from Tome of Horrors II and III. I'll throw in a few traps instead from DMG II, and rework the place as a magical location, also ala DMG II. By then I'm sure I'll have a good reason for the PCs to go there and check it out.</p><p></p><p>So, to sum up, I'm enjoying MotM a lot more than I suspected. it gives me lots of room to stretch my legs and make stuff up, but gives me enough solids to fill int he blanks and so I don't have to write everything. They just finished Vorbyx's Watchtower in the land of Thar. The feedback from the players is all positive.</p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 3182754, member: 3687"] 1) Thanks for bringing my thread back from the dead. :) 2) Yes, I started my Moonsea campaign back at the middle/end of September. It's a game I run on Saturday nights every other week. I guess we've done about 5-6 sessions. Since I'm running it in the order intended, and I did enjoy reading the first part, so so far I am having a VERY good time with it. I keep telling my wife during long drives that Mysteries of the Moosea has SOME magic about it. I really ranted there in the beginning, but so far it's turned out to be a very good campaign. Then again, I have some darn good players too, so that helps. The quests ARE mini, but I actually prefer that. It means I don't have to rewrite a bunch of stuff to make the hook easy to customize to the PC's tastes. The mini-ness also means I can finish one quest per session, which is good with an irregular schedule like ours. Melvaunt is a good city with lots of flavor. I worked the NPCs provided into roleplaying and they're lots of fun. Something I forgot, the Forgotten Realms module 'Sons of Gruumsh' is set in Melvaunt and has a load of great source material on the noble families there. In looking over the Moonsea area again, I think I know some fixes. The ancient elf tower of Myth Drannor will be restocked completely. Instead of boring old MM outsiders each guarding a different empty, pointless room, I will restock it with more confounding monsters from Tome of Horrors II and III. I'll throw in a few traps instead from DMG II, and rework the place as a magical location, also ala DMG II. By then I'm sure I'll have a good reason for the PCs to go there and check it out. So, to sum up, I'm enjoying MotM a lot more than I suspected. it gives me lots of room to stretch my legs and make stuff up, but gives me enough solids to fill int he blanks and so I don't have to write everything. They just finished Vorbyx's Watchtower in the land of Thar. The feedback from the players is all positive. -DM Jeff [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Using "Mysteries of the Moonsea"
Top