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Using Non-Monster Manual Monsters
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<blockquote data-quote="Dark Eternal" data-source="post: 827728" data-attributes="member: 7932"><p>Well, for my 2cp, nothing has had a more profound impact upon monsters IMC than <em>Savage Species</em>.</p><p></p><p>I have always tweaked the MM monsters, sometimes to make them tougher, and sometimes to make them unrecognizable. Just as often, I'll custom design a monster from scratch to fill some nitch in my plot or my setting. And whether mutating or custom building a monster, it's never been easier or more fun than it is now that I've got SS on my bookshelf. And nothing is harder for the players to get a handle on than a monster with unknown class levels. Give a hatchling white Dragon 2 levels of rogue and a penchant for ambushes, and suddenly he's more than a minor nuisance for that party of 4th level characters. And it's hard to feel like you're not running a good game when the appearence of a single goblin or a handful of gnolls makes a group of players break out in a cold sweat.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dark Eternal, post: 827728, member: 7932"] Well, for my 2cp, nothing has had a more profound impact upon monsters IMC than [i]Savage Species[/i]. I have always tweaked the MM monsters, sometimes to make them tougher, and sometimes to make them unrecognizable. Just as often, I'll custom design a monster from scratch to fill some nitch in my plot or my setting. And whether mutating or custom building a monster, it's never been easier or more fun than it is now that I've got SS on my bookshelf. And nothing is harder for the players to get a handle on than a monster with unknown class levels. Give a hatchling white Dragon 2 levels of rogue and a penchant for ambushes, and suddenly he's more than a minor nuisance for that party of 4th level characters. And it's hard to feel like you're not running a good game when the appearence of a single goblin or a handful of gnolls makes a group of players break out in a cold sweat.... :) [/QUOTE]
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