Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Using Northeastern Faerûn as a Campaign Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 8650621" data-attributes="member: 6670763"><p>After staring at the map cropped like this for a long enough time, it started reminding me of Skyrim.</p><p>And I think pretty much every possible idea you might get from Skyrim should fit in perfectly with this region. The Reachmen are somewhat like Nar barbarians, the Companions are a Rashemi berserker lodge, Nord Tombs could be Nar fortresses (described as being small surface fortifications with huge underground tunnels), Dragon Priests are like ancient Nar demonbinders. Solitude could be a city in Impiltur, and Thesk is already pretty much Whiterun to begin with. Oh yeah, and the Red Wizards are Thalmor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I think Diablo 2 could also be a nice source for ideas to mine, with both the ancient Nars and the Red Wizards being big fans of summoning demons, and the Rashemi barbarians vigilanty holding back the infernal hordes.</p><p>And you can never go wrong with The 13th Warrior. It's basically an Untherite joining 12 Rashemi berserkers on a quest to defend a town against [SPOILER]Nar barbarians corrupted by a demon possessed shaman.[/SPOILER]</p><p></p><p>Though another thing I noticed is that even with all the places and peoples described, there doesn't seem to be much in the way of plot hooks inherent to the setting. Red Wizards trying to invade Rashemen or Aglarond is a bit of a one trick pony. And the region isn't quite the place where scared farmers are hiding in their villages waiting for some great warriors from a distant land to save them. It's less the typical question of "Why don't any of the high level NPCs deal with this?" and more "Why doesn't anyone of these badass villagers deal with this themselves?"</p><p>I'm not much a hero of Heroic Adventurers traveling the Land in Search for Wrongs to right to begin with, but I think in this part of the Realms it seems particularly out of place. However, being such a large region with mostly very sparse settlements, but a rich history of ancient evil sorcerers and filled with many great dangerous beasts, I think the more classic Treasure Hunters types would fit in very well around these parts. And you're not even robbing the cultural sites of the native inhabitants, which is always nice.</p><p></p><p>What I do find rather puzzling is how strong the focus on just humans is in the material I've been flipping through so far. Adding ogers, trolls, hill, stone, and frost giants to the setting is a no brainer. But what else might work well in regard to people monsters? I feel that if you'd want to feature orcs prominently, you would need them in considerable numbers to make any kind of splash, and that would mean having to add orc cities and strongholds to the map which doesn't really have any by default. So I am somewhat leaning away from that.</p></blockquote><p></p>
[QUOTE="Yora, post: 8650621, member: 6670763"] After staring at the map cropped like this for a long enough time, it started reminding me of Skyrim. And I think pretty much every possible idea you might get from Skyrim should fit in perfectly with this region. The Reachmen are somewhat like Nar barbarians, the Companions are a Rashemi berserker lodge, Nord Tombs could be Nar fortresses (described as being small surface fortifications with huge underground tunnels), Dragon Priests are like ancient Nar demonbinders. Solitude could be a city in Impiltur, and Thesk is already pretty much Whiterun to begin with. Oh yeah, and the Red Wizards are Thalmor. :p I think Diablo 2 could also be a nice source for ideas to mine, with both the ancient Nars and the Red Wizards being big fans of summoning demons, and the Rashemi barbarians vigilanty holding back the infernal hordes. And you can never go wrong with The 13th Warrior. It's basically an Untherite joining 12 Rashemi berserkers on a quest to defend a town against [SPOILER]Nar barbarians corrupted by a demon possessed shaman.[/SPOILER] Though another thing I noticed is that even with all the places and peoples described, there doesn't seem to be much in the way of plot hooks inherent to the setting. Red Wizards trying to invade Rashemen or Aglarond is a bit of a one trick pony. And the region isn't quite the place where scared farmers are hiding in their villages waiting for some great warriors from a distant land to save them. It's less the typical question of "Why don't any of the high level NPCs deal with this?" and more "Why doesn't anyone of these badass villagers deal with this themselves?" I'm not much a hero of Heroic Adventurers traveling the Land in Search for Wrongs to right to begin with, but I think in this part of the Realms it seems particularly out of place. However, being such a large region with mostly very sparse settlements, but a rich history of ancient evil sorcerers and filled with many great dangerous beasts, I think the more classic Treasure Hunters types would fit in very well around these parts. And you're not even robbing the cultural sites of the native inhabitants, which is always nice. What I do find rather puzzling is how strong the focus on just humans is in the material I've been flipping through so far. Adding ogers, trolls, hill, stone, and frost giants to the setting is a no brainer. But what else might work well in regard to people monsters? I feel that if you'd want to feature orcs prominently, you would need them in considerable numbers to make any kind of splash, and that would mean having to add orc cities and strongholds to the map which doesn't really have any by default. So I am somewhat leaning away from that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Using Northeastern Faerûn as a Campaign Setting
Top