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General Tabletop Discussion
*Dungeons & Dragons
Using NPC Spellcasters
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<blockquote data-quote="Satyrn" data-source="post: 7306217" data-attributes="member: 6801204"><p>I do the same kind of thing as Hawk Diesel. I keep it "fair" by giving the spellcasters thematic effects that reinforce the enemy's feel, rather than making their spells powerful.</p><p></p><p>Like, if I've got a cult priest of the Serpent Demon, he might have a scorching blast like spell ('multiple rays) except that he hurls magically conjured snakes that deal poison damage. And instead of hold person, he'll hurl a boa constrictor to wrap them up. Just those two effects are enough to make the character look like a spellcaster - and he probably won't last long enough to use both of them twice.</p><p></p><p>Oh, and on top of that, when I want to up an enemy spellcaster's AC, I just do so and pretend it's an effect like mage armor, but again, flavored for the character. The cultist will have scales, for example, while a cleric might have a blessed shield aura, and a wizard will like just have mage armor because mages are boring.</p><p></p><p>I make the effects flavorful, thematic, and not overpowered (based 9on however powerful I want the caster to be). For me, its really just like creating any other monster in the end.</p><p></p><p></p><p>Oh, and if the players see a spell they like, they can research it, or it down in a spellbook, and it's at that point that we can worry about writing it up like a player's spell.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7306217, member: 6801204"] I do the same kind of thing as Hawk Diesel. I keep it "fair" by giving the spellcasters thematic effects that reinforce the enemy's feel, rather than making their spells powerful. Like, if I've got a cult priest of the Serpent Demon, he might have a scorching blast like spell ('multiple rays) except that he hurls magically conjured snakes that deal poison damage. And instead of hold person, he'll hurl a boa constrictor to wrap them up. Just those two effects are enough to make the character look like a spellcaster - and he probably won't last long enough to use both of them twice. Oh, and on top of that, when I want to up an enemy spellcaster's AC, I just do so and pretend it's an effect like mage armor, but again, flavored for the character. The cultist will have scales, for example, while a cleric might have a blessed shield aura, and a wizard will like just have mage armor because mages are boring. I make the effects flavorful, thematic, and not overpowered (based 9on however powerful I want the caster to be). For me, its really just like creating any other monster in the end. Oh, and if the players see a spell they like, they can research it, or it down in a spellbook, and it's at that point that we can worry about writing it up like a player's spell. [/QUOTE]
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