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General Tabletop Discussion
*Dungeons & Dragons
Using NPCs to give feats
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<blockquote data-quote="Scruffy nerf herder" data-source="post: 8557129" data-attributes="member: 7034614"><p>A couple of months ago, we decided out of the blue to ask: why are feats only something you can pick up every four levels, and why make it a choice between them and ability scores?</p><p></p><p>I mean I guess it's obvious why, if you think CR should mean something and you think "well a PC that is level 2 should have a certain power level". But is that really at all necessary?</p><p></p><p>Let's say you gave feats to NPCs in your world and gave your players the option to learn these feats from those NPCs? Would this make a PC too powerful?</p><p></p><p>Nope. Not at all. For starters the most obvious answer is: well if this is more immersive, more fun, and it makes more sense, I can always just tweak the math and scale things up a little in the background so that the players can enjoy appropriately difficult challenges.</p><p></p><p>Or you can simple assume in that campaign that the party is 1, maybe 2 levels higher than their character sheets state and you design encounters for them accordingly.</p><p></p><p>Why go to all this trouble? Because it's freaking awesome to directly progress your character through RP, of course. The player gets to feel like they've worked for and accomplished something, and it is indeed a real, mechanical, beneficial something. The literal opposite of a nebulous reward.</p></blockquote><p></p>
[QUOTE="Scruffy nerf herder, post: 8557129, member: 7034614"] A couple of months ago, we decided out of the blue to ask: why are feats only something you can pick up every four levels, and why make it a choice between them and ability scores? I mean I guess it's obvious why, if you think CR should mean something and you think "well a PC that is level 2 should have a certain power level". But is that really at all necessary? Let's say you gave feats to NPCs in your world and gave your players the option to learn these feats from those NPCs? Would this make a PC too powerful? Nope. Not at all. For starters the most obvious answer is: well if this is more immersive, more fun, and it makes more sense, I can always just tweak the math and scale things up a little in the background so that the players can enjoy appropriately difficult challenges. Or you can simple assume in that campaign that the party is 1, maybe 2 levels higher than their character sheets state and you design encounters for them accordingly. Why go to all this trouble? Because it's freaking awesome to directly progress your character through RP, of course. The player gets to feel like they've worked for and accomplished something, and it is indeed a real, mechanical, beneficial something. The literal opposite of a nebulous reward. [/QUOTE]
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Using NPCs to give feats
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