Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using NWN rules in PnP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 281331" data-attributes="member: 3146"><p>My take on these:</p><p></p><p>*The Discipline skill</p><p>*The Parry skill</p><p>Discipline and Parry skills: These are a poor idea given the way 3e's normal skill system works. Fighters have a hard enough time doing anything out of combat already without adding two new combat skills to cut into their already paltry 2 skill points per level.</p><p></p><p>This would also dramatically reduce the combat ability of non-fighter classes since most of them don't have discipline as a class skill and would therefore have no defense against disarm attempts.</p><p></p><p>*The Knockdown feat (similar to trip, I suppose)</p><p>This is rather unnecessary as D&D already has the trip option which is very similar. The knockdown feat as presented in Sword and Fist is generally superior anyway. That being said, however, I believe that the Improved Knockdown feat from NWN could be adapted to pnp D&D very well. Right now there's no way other to increase your chances to trip other than increasing your strength and using a weapon like a flail that gives a bonus to trip attempts. A feat that gave a +2 or +4 bonus to opposed trip rolls might be an interesting alternative.</p><p></p><p>*The Called Shot feat</p><p>This would add an interesting dimension to the game and would probably work better in pnp D&D than NWN (where I've found it pretty useless). It should have expertise as a prerequisite though.</p><p></p><p>*The Sap feat</p><p>I don't see this breaking anything.</p><p></p><p>*Power Attack adding +5 to damage and -5 to attack</p><p>If you really want to reduce power attack to "the prerequisite for cleave" this is the way to do it. Very rarely in pnp games (at least below 9th level or so) is it advantageous to take a power attack of 5. (Unless it's in combination with True Strike. . . .) However, power attacks of 1, 2, or 3 are often advantageous. Eliminating the flexibility of the pnp feat would dramatically reduce its usefulness.</p><p></p><p>*Animal Empathy to dominate certain creatures</p><p>I don't see this as being a very good idea. A character shouldn't have more control over a creature through animal empathy than he gets over an animal companion. Nor should animal empathy yield loyalty equal to Animal Friendship.</p><p></p><p>*Knowledge (lore) to identify magical items</p><p>This wouldn't break anything. However, since Lore is a stand in for all knowledge skills in NWN, it would be better to simply assign this function to various knowledge skills depending upon the item (knowledge religion to identify a greater holy symbol or incense of invocation or a necklace of prayer beads, knowledge: the planes to identify a cubic gate, knowledge: nature to identify a staff of the woodlands, and maybe knowledge: Arcana to identify most things (although at a -5 penalty if a more specific knowledge would be more appropriate).</p><p></p><p>*The Set Trap skill</p><p>This one seems to go with NWN's trap kits which seem silly in some cases. Most traps in my D&D games require either item creation feats (for magical traps) or profession (architect) skills (for pit traps, spike traps through the floor, etc). They're generally more of an investment in construction than simply placing a generic (Weak spike kit). Other traps like snares and deadfalls that might be used for hunting game, I'd allow Wilderness Lore to set.</p><p></p><p>*Sill Focus adding +3 to a skill (most ppl already doing this)</p><p>This is a good idea IMHO (although who'd take combat casting when skill focus: concentration could get them +3 to the same check and a half dozen others?)</p><p></p><p>*Toughness adding +1hp/level</p><p>This is a better way of handling toughness than the core rules. I'm not sure it would be balanced if characters were permitted to take it more than once though. . . .</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 281331, member: 3146"] My take on these: *The Discipline skill *The Parry skill Discipline and Parry skills: These are a poor idea given the way 3e's normal skill system works. Fighters have a hard enough time doing anything out of combat already without adding two new combat skills to cut into their already paltry 2 skill points per level. This would also dramatically reduce the combat ability of non-fighter classes since most of them don't have discipline as a class skill and would therefore have no defense against disarm attempts. *The Knockdown feat (similar to trip, I suppose) This is rather unnecessary as D&D already has the trip option which is very similar. The knockdown feat as presented in Sword and Fist is generally superior anyway. That being said, however, I believe that the Improved Knockdown feat from NWN could be adapted to pnp D&D very well. Right now there's no way other to increase your chances to trip other than increasing your strength and using a weapon like a flail that gives a bonus to trip attempts. A feat that gave a +2 or +4 bonus to opposed trip rolls might be an interesting alternative. *The Called Shot feat This would add an interesting dimension to the game and would probably work better in pnp D&D than NWN (where I've found it pretty useless). It should have expertise as a prerequisite though. *The Sap feat I don't see this breaking anything. *Power Attack adding +5 to damage and -5 to attack If you really want to reduce power attack to "the prerequisite for cleave" this is the way to do it. Very rarely in pnp games (at least below 9th level or so) is it advantageous to take a power attack of 5. (Unless it's in combination with True Strike. . . .) However, power attacks of 1, 2, or 3 are often advantageous. Eliminating the flexibility of the pnp feat would dramatically reduce its usefulness. *Animal Empathy to dominate certain creatures I don't see this as being a very good idea. A character shouldn't have more control over a creature through animal empathy than he gets over an animal companion. Nor should animal empathy yield loyalty equal to Animal Friendship. *Knowledge (lore) to identify magical items This wouldn't break anything. However, since Lore is a stand in for all knowledge skills in NWN, it would be better to simply assign this function to various knowledge skills depending upon the item (knowledge religion to identify a greater holy symbol or incense of invocation or a necklace of prayer beads, knowledge: the planes to identify a cubic gate, knowledge: nature to identify a staff of the woodlands, and maybe knowledge: Arcana to identify most things (although at a -5 penalty if a more specific knowledge would be more appropriate). *The Set Trap skill This one seems to go with NWN's trap kits which seem silly in some cases. Most traps in my D&D games require either item creation feats (for magical traps) or profession (architect) skills (for pit traps, spike traps through the floor, etc). They're generally more of an investment in construction than simply placing a generic (Weak spike kit). Other traps like snares and deadfalls that might be used for hunting game, I'd allow Wilderness Lore to set. *Sill Focus adding +3 to a skill (most ppl already doing this) This is a good idea IMHO (although who'd take combat casting when skill focus: concentration could get them +3 to the same check and a half dozen others?) *Toughness adding +1hp/level This is a better way of handling toughness than the core rules. I'm not sure it would be balanced if characters were permitted to take it more than once though. . . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using NWN rules in PnP
Top