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Using OGL stuff that isn't online
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 6178992" data-attributes="member: 3190"><p>I happen to be in an unusually place with my opinion on this, as the author and copyright holder, so keep in mind this is my humble opinion and other folks might have a different take for other products.</p><p></p><p>First, I am a HUGE fan of the OGL. Without it there wouldn't be any Pathfinder, much less SGG products in support of Pathfinder. So we <em>try</em> to make sure we make a clear OGL designation in each product so people know it's safe to use our game rules in their OGL products. Riven mage has one, and it's pretty much our standard:</p><p>"DECLARATION OF OPEN CONTENT: All game mechanics, proper names of classes, prestige classes, archetypes, feats, skills, spells, magic items, monsters, rituals, artifacts AND/OR the names of abilities presented within this book are open game content as described in Section 1(d) of the License."</p><p></p><p>So you can use any of the rules from the book in your own OGL product without worrying about it, and you don't need to rename things. We specifically open up the names of things, so if you want to do archetypes for the riven mage, you can reference "Riven Mage" so people can know what it's for.</p><p></p><p>Now the OGL itself throws some restrictions on trademarks and product identity, so you technically aren't able to safely use the actual name Super Genius Games. We don't want other people putting out things using the Super Genius name for obvious reasons. That said if you want to reference "The Genius Guide to the Riven Mage" in your product, I am *fine* with that.</p><p></p><p>As for morale or ethical concerns, I wouldn't like seeing all the rules of a book of ours copied whole cloth as a new product... but I have NO problem with a core mechanic being duplicated so it can be built on. So if you need to talk about how rivenspells work so you can introduce new rivenspells of rivenspell archetypes, that's totally reasonable.</p><p></p><p>And if you end up with specific questions, we are very open to having people contact us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 6178992, member: 3190"] I happen to be in an unusually place with my opinion on this, as the author and copyright holder, so keep in mind this is my humble opinion and other folks might have a different take for other products. First, I am a HUGE fan of the OGL. Without it there wouldn't be any Pathfinder, much less SGG products in support of Pathfinder. So we [I]try[/I] to make sure we make a clear OGL designation in each product so people know it's safe to use our game rules in their OGL products. Riven mage has one, and it's pretty much our standard: "DECLARATION OF OPEN CONTENT: All game mechanics, proper names of classes, prestige classes, archetypes, feats, skills, spells, magic items, monsters, rituals, artifacts AND/OR the names of abilities presented within this book are open game content as described in Section 1(d) of the License." So you can use any of the rules from the book in your own OGL product without worrying about it, and you don't need to rename things. We specifically open up the names of things, so if you want to do archetypes for the riven mage, you can reference "Riven Mage" so people can know what it's for. Now the OGL itself throws some restrictions on trademarks and product identity, so you technically aren't able to safely use the actual name Super Genius Games. We don't want other people putting out things using the Super Genius name for obvious reasons. That said if you want to reference "The Genius Guide to the Riven Mage" in your product, I am *fine* with that. As for morale or ethical concerns, I wouldn't like seeing all the rules of a book of ours copied whole cloth as a new product... but I have NO problem with a core mechanic being duplicated so it can be built on. So if you need to talk about how rivenspells work so you can introduce new rivenspells of rivenspell archetypes, that's totally reasonable. And if you end up with specific questions, we are very open to having people contact us. :) [/QUOTE]
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