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General Tabletop Discussion
*Dungeons & Dragons
Using Paladin and Warlock to Remake Bard (+)
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<blockquote data-quote="mellored" data-source="post: 9865423" data-attributes="member: 6801209"><p>So a full homebrew class, not using the current classes.</p><p></p><p></p><p>I'm don't think heavy armor and greatswords is good for bards, even Valor ones.</p><p></p><p>But a choice of Medium + Shield vs +Cha to int skills sounds good.</p><p>Martial weapons can be a subclass upgrade.</p><p></p><p>Level 1</p><p>Bardic Inspiration </p><p>Expertise in Performance.</p><p>As a bonus action choose one of the following. Creatues you choose within 30' gains the effect until the start of your next turn, or until you lose concentration as if you where concentrating on a spell. You can use this at-will.</p><p>+1d4 to Attack rolls</p><p>-1d4 to Attack rolls</p><p>+1d4 to Skill checks</p><p>-1d4 to Skill checks.</p><p></p><p>Level 3</p><p>Subclass adds a other effects Bardic Inspiration.</p><p>-Dance bards increase to 60'.</p><p>-Valor bards add it to their damage rolls.</p><p>-Moon bards get an additional option to give Resistance to an elemental damage type.</p><p></p><p>Level 5</p><p>When you use Bardic inspiration, select 2 effects. You can choose different creatures for each effect. You also gain the following options.</p><p>Opportunity attacks have disadvantage</p><p>Opportunity attacks have advantage.</p><p>+1d4 to saving throws</p><p>+5' of Movement.</p><p>Advantage of Death saving throws.</p><p></p><p>Level 11, select 3 effects. New options.</p><p>Immunity to Fear</p><p>Immunity to Charm.</p><p>Resistance to Psychic</p><p>-1d4 to saving throws</p><p></p><p>Level 20, when you gain this level choose 2 Bardic Inspiration options. They are permanently added to your Bardic Inspirations, in addition to the other choices.</p><p></p><p></p><p>This way rather than invocations that make you play 1 song you play over and over again, you can change it on the fly.</p><p>And concentration keeps it from stacking, letting it be at-will.</p><p></p><p></p><p>Half caster, but you can pick any spell from the Cleric, Druid, or Wizard list.</p><p>I don't think the bard list has any unique spells anyways.</p><p></p><p>Sure.</p></blockquote><p></p>
[QUOTE="mellored, post: 9865423, member: 6801209"] So a full homebrew class, not using the current classes. I'm don't think heavy armor and greatswords is good for bards, even Valor ones. But a choice of Medium + Shield vs +Cha to int skills sounds good. Martial weapons can be a subclass upgrade. Level 1 Bardic Inspiration Expertise in Performance. As a bonus action choose one of the following. Creatues you choose within 30' gains the effect until the start of your next turn, or until you lose concentration as if you where concentrating on a spell. You can use this at-will. +1d4 to Attack rolls -1d4 to Attack rolls +1d4 to Skill checks -1d4 to Skill checks. Level 3 Subclass adds a other effects Bardic Inspiration. -Dance bards increase to 60'. -Valor bards add it to their damage rolls. -Moon bards get an additional option to give Resistance to an elemental damage type. Level 5 When you use Bardic inspiration, select 2 effects. You can choose different creatures for each effect. You also gain the following options. Opportunity attacks have disadvantage Opportunity attacks have advantage. +1d4 to saving throws +5' of Movement. Advantage of Death saving throws. Level 11, select 3 effects. New options. Immunity to Fear Immunity to Charm. Resistance to Psychic -1d4 to saving throws Level 20, when you gain this level choose 2 Bardic Inspiration options. They are permanently added to your Bardic Inspirations, in addition to the other choices. This way rather than invocations that make you play 1 song you play over and over again, you can change it on the fly. And concentration keeps it from stacking, letting it be at-will. Half caster, but you can pick any spell from the Cleric, Druid, or Wizard list. I don't think the bard list has any unique spells anyways. Sure. [/QUOTE]
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