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Using Paladin and Warlock to Remake Bard (+)
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<blockquote data-quote="Steampunkette" data-source="post: 9865808" data-attributes="member: 6796468"><p>"I make a Loremaster Bard and take the All Weapons and Armor Function" is probably not a great narrative-supporting option, is my point.</p><p></p><p>Leaving the armors and weapon variety in the colleges makes more sense to me. So that if you make a Skald, it's a core part of your Skald training, rather than something that all bards, regardless of type, get as a core feature at level 1.</p><p></p><p>Probably never gonna agree on this one, but here's why I think Jack of All Trades is better than Expertise:</p><p></p><p>The Bard's primary function in any party is as the Fifth Man. Their roles is to be a backup to everyone else. They're not the best fighters (so they don't get all the weapons and armors) they're not the best casters (so they don't get comprehensive 9th level spellcasting) they're not the best healers (so they get some healing options along the way) and they're not the best at being able to use skills (so they don't get full mastery over specific skills).</p><p></p><p>Instead they gain a lot of knowledge about a lot of things so that if the party is lacking something, they're at least competent enough to succeed a reasonable amount of the time. They'll never excel at finding traps, but they might roll well enough to caution the rogue that they've missed something.</p><p></p><p>Also works fine, yeah. It just needs to have -really- early functionality to be able to directly combat the primary threats for it. Things like Harpies (CR 1) definitely fall into that bucket.</p><p></p><p>For all bards! Moving them to half-casting means making them more combat-functional than they currently are. Instead of their major contribution being spellcasting they need to add that oomph in, somewhere. And a bard with a rapier or something swinging twice fits just fine for me. </p><p></p><p>Thanks to Charisma being their prime stat they'll never be as good at it as a fighter or barbarian, whose primary stat is their attack attribute, but they'll be more competent at taking swings than the rogue who instead focuses on a single big hit.</p><p></p><p>Meanwhile giving them access to all weapon types without extra attack as a core feature will just result in an overall weakening of the class as they move toward half-casting.</p><p></p><p>Ehhhh... because one is a class feature and the other is a spell they CAN take... and a spell that, mostly, sucks.</p><p></p><p>Don't get me wrong! Moving cure wounds to 2d8 per level is a great change! But healing word at 2d4 is still just a single weapon's damage with no attribute modifier away from the ground. The whole healing economy structure really should've had a deeper reading before they shipped with that.</p><p></p><p>My Inquisitor is a better healing structure than -that-.</p><p></p><p>That said. Yeah. They also have the choice of dropping a Healing Word with that Bonus Action. Giving them another option to pick through for their bonus action economy. Which is nice.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9865808, member: 6796468"] "I make a Loremaster Bard and take the All Weapons and Armor Function" is probably not a great narrative-supporting option, is my point. Leaving the armors and weapon variety in the colleges makes more sense to me. So that if you make a Skald, it's a core part of your Skald training, rather than something that all bards, regardless of type, get as a core feature at level 1. Probably never gonna agree on this one, but here's why I think Jack of All Trades is better than Expertise: The Bard's primary function in any party is as the Fifth Man. Their roles is to be a backup to everyone else. They're not the best fighters (so they don't get all the weapons and armors) they're not the best casters (so they don't get comprehensive 9th level spellcasting) they're not the best healers (so they get some healing options along the way) and they're not the best at being able to use skills (so they don't get full mastery over specific skills). Instead they gain a lot of knowledge about a lot of things so that if the party is lacking something, they're at least competent enough to succeed a reasonable amount of the time. They'll never excel at finding traps, but they might roll well enough to caution the rogue that they've missed something. Also works fine, yeah. It just needs to have -really- early functionality to be able to directly combat the primary threats for it. Things like Harpies (CR 1) definitely fall into that bucket. For all bards! Moving them to half-casting means making them more combat-functional than they currently are. Instead of their major contribution being spellcasting they need to add that oomph in, somewhere. And a bard with a rapier or something swinging twice fits just fine for me. Thanks to Charisma being their prime stat they'll never be as good at it as a fighter or barbarian, whose primary stat is their attack attribute, but they'll be more competent at taking swings than the rogue who instead focuses on a single big hit. Meanwhile giving them access to all weapon types without extra attack as a core feature will just result in an overall weakening of the class as they move toward half-casting. Ehhhh... because one is a class feature and the other is a spell they CAN take... and a spell that, mostly, sucks. Don't get me wrong! Moving cure wounds to 2d8 per level is a great change! But healing word at 2d4 is still just a single weapon's damage with no attribute modifier away from the ground. The whole healing economy structure really should've had a deeper reading before they shipped with that. My Inquisitor is a better healing structure than -that-. That said. Yeah. They also have the choice of dropping a Healing Word with that Bonus Action. Giving them another option to pick through for their bonus action economy. Which is nice. [/QUOTE]
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