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Using Pathfinder's Polymorph spells in 5E
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<blockquote data-quote="MechaTarrasque" data-source="post: 7152908" data-attributes="member: 6801226"><p>I would look at 4e's "form of" and "shape of" powers for druids and wardens to bridge the gap. You get an attack, a set movement, maybe a damage resistance or some other defensive ability, and maybe a change in size (probably look at enlarge/reduce for what that entails). The goal of the PF spells was "your physical stats still matter", and this does it, since the attack will use your strength score, no new hit points, and your AC will be the same (unless the spell's defensive ability ups the AC).</p><p></p><p>So something like:</p><p></p><p>Beast Shape</p><p>Level 2 spell (transmutation)</p><p>.....</p><p></p><p>You become a small beast with a speed of X, and a climb speed of Y. You gain advantage on perception checks (wisdom) based on smell. You can make a bite attack for 1d6+strength modifier.</p><p>When cast at higher levels:</p><p>At 3rd level, you can swap out the climb speed for a swim speed of Z, a burrow speed of A, or a flying speed of B. Your bite attack adds 1d6 poison damage.</p><p>At 4th level, you become a medium beast with movement X1. You gain advantage on perception checks (wisdom) based on smell or hearing. You can make a bite attack for 1d8+strength modifier plus any enemy hit by the bite must make a DC G save or be prone.</p><p>At 5th level, you can add a climb speed of V, a swim speed of W, or a flying speed of H, and you make 2 bite attacks.....</p><p></p><p>6 and 7 are large (and baseline 2 attacks, then grapple)</p><p>8 and 9 are huge (add extra damage for charging, then you can trample)</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7152908, member: 6801226"] I would look at 4e's "form of" and "shape of" powers for druids and wardens to bridge the gap. You get an attack, a set movement, maybe a damage resistance or some other defensive ability, and maybe a change in size (probably look at enlarge/reduce for what that entails). The goal of the PF spells was "your physical stats still matter", and this does it, since the attack will use your strength score, no new hit points, and your AC will be the same (unless the spell's defensive ability ups the AC). So something like: Beast Shape Level 2 spell (transmutation) ..... You become a small beast with a speed of X, and a climb speed of Y. You gain advantage on perception checks (wisdom) based on smell. You can make a bite attack for 1d6+strength modifier. When cast at higher levels: At 3rd level, you can swap out the climb speed for a swim speed of Z, a burrow speed of A, or a flying speed of B. Your bite attack adds 1d6 poison damage. At 4th level, you become a medium beast with movement X1. You gain advantage on perception checks (wisdom) based on smell or hearing. You can make a bite attack for 1d8+strength modifier plus any enemy hit by the bite must make a DC G save or be prone. At 5th level, you can add a climb speed of V, a swim speed of W, or a flying speed of H, and you make 2 bite attacks..... 6 and 7 are large (and baseline 2 attacks, then grapple) 8 and 9 are huge (add extra damage for charging, then you can trample) [/QUOTE]
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