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<blockquote data-quote="Cergorach" data-source="post: 243632" data-attributes="member: 725"><p>Things i would do:</p><p>1.) Hire a damn good editor, so many good concepts go to waste because the book was badly edited. Ask anyone how valuable a good editor is, and they'll tell you "Damn important!". If you think of writing the product yourself and editing it yourself, don't. Do either one or the other, not both, your editing will suffer if you don't.</p><p>2.) I think good art is important, others don't. If your like me, make sure that the art style is consistent and don't accept anything subpar. Color is good, good b/w is better. (good color is even better)</p><p>3.) Don't skip on layout. It's as important as good art. You could do it yourself, but don't if your not really familiar with layout work. Don't use Word for layout, i might shoot you.</p><p>4.) Start small, think BIG. Start with something smaller than 256 pages. It should be able to capture your setting and ideas, but can be produced much quicker and cheaper than a large book. Also, people might balk at a 256 page pdf priced at $15-$20 by an unknown publisher.</p><p>5.) If it contains rules, playtest. Let others playtest the rules, etc. You don't want to be criticized for 'bad' rules.</p><p></p><p>Can't think of anything else from the top of my head...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 243632, member: 725"] Things i would do: 1.) Hire a damn good editor, so many good concepts go to waste because the book was badly edited. Ask anyone how valuable a good editor is, and they'll tell you "Damn important!". If you think of writing the product yourself and editing it yourself, don't. Do either one or the other, not both, your editing will suffer if you don't. 2.) I think good art is important, others don't. If your like me, make sure that the art style is consistent and don't accept anything subpar. Color is good, good b/w is better. (good color is even better) 3.) Don't skip on layout. It's as important as good art. You could do it yourself, but don't if your not really familiar with layout work. Don't use Word for layout, i might shoot you. 4.) Start small, think BIG. Start with something smaller than 256 pages. It should be able to capture your setting and ideas, but can be produced much quicker and cheaper than a large book. Also, people might balk at a 256 page pdf priced at $15-$20 by an unknown publisher. 5.) If it contains rules, playtest. Let others playtest the rules, etc. You don't want to be criticized for 'bad' rules. Can't think of anything else from the top of my head... [/QUOTE]
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