Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Using PDF sales to raise money for printing costs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orcus" data-source="post: 243917" data-attributes="member: 1254"><p><strong>start up</strong></p><p></p><p>BB-</p><p></p><p>Here are some thoughts on the subject of start up:</p><p></p><p>The death of most small companies is up front costs, as you are learning. That leads most people to try PDFs first. Good idea in theory, perhaps bad in the long run.</p><p></p><p>You would think that an industry of gamers would be a forward thinking, computer friendly bunch. But that isnt really reflected in the choice of media. Print is king. Though you may hear an active pro-PDF voice on these boards, the reality is rather grim and these boards unfortunately are not even close to a representative sample of the gaming public. Plus, while many people _say_ they will buy PDFs, few do.</p><p></p><p>If you sell 600 copies of a PDF you are doing very well. That wont raise much money for print costs.</p><p></p><p>PDFs are good as a "calling card", a way to show what you can do and what you are all about.</p><p></p><p>Plus, launching a huge product is a mistake. You need to rethink your product strategy. Start with a small product, but plan on how that will feed into other products. DO NOT start with a 256+ book. </p><p></p><p>Thus, there are a few things you should do:</p><p></p><p>1. Keep it short. A 256 page PDF is a horridly bad plan. Too big to download, too long to print for the user since they have to pony up the paper, too unwieldy of a file size for easy view on the computer (since many like PDFs for their portability and ease of use), too expensive for you to get art for (more on that in a minute). So focus on a short product--a 32 page gazetteer for your setting, an intro adventure for your setting, etc.</p><p></p><p>2. Keep your layout smooth and simple but professional. Remember, people will be wasting ink on the print and one of the most common gripes is that the layout--while interesting--took two cartridges to print.</p><p></p><p>3. Limit your art. Have a nice b/w line art cover and a small number of interior b/w pieces. If you want to splurge, do a color cover, but make sure it looks nice printing in b/w, which is how your purchasers will do it.</p><p></p><p>4. Take the extra time to playtest and to make it rules tight. </p><p></p><p>I hope I have talked you out of a 200+ PDF. That is a plan doomed from the start.</p><p></p><p>But here are a few tips.</p><p></p><p>As you noticed, the killer for a startup is upfront costs. So make sure you "back end" as many costs as you can. </p><p></p><p>For example, I saw you were about to blow half your seed money on art. DONT DO IT! You need that money to print. If you have $7000 you can go to print on a small product. So you just need to back load your costs. </p><p></p><p>Here is how you do it: there is a freelance glut right now. There are hundreds of writers and artists looking to break in. Post an open call on these boards for new artists to send you sample work. If you are going to print, you will find many new artists who are looking for a break who will be willing to do art for you for a percentage of the profits. That means you dont pay them until you make money and you use your seed money to go to print. Plus, people will be more willing to take a percentage off a print product then off a PDF since they know print does better.</p><p></p><p>You also need to line up distribution, either through a fulfillment house or directly with distributors (which will be rather difficult). I cant recommend any fulfillment house right now since I am not familiar with the current situation. It used to be that everyone used Wizards Attic, but there have been some problems, or so I have heard.</p><p></p><p>Do your homework. Contact distributors/fulfillment houses. Revise your product strategy. Work on your manuscript. As you get closer, post for artists. But whatever you do, DON'T spend money now that you dont need to spend. DON'T get art first. Heck, if things fold you will be out that money with no product.</p><p></p><p>Hopefully these thoughts have helped.</p><p></p><p>Clark Peterson</p><p>Necromancer Games</p></blockquote><p></p>
[QUOTE="Orcus, post: 243917, member: 1254"] [b]start up[/b] BB- Here are some thoughts on the subject of start up: The death of most small companies is up front costs, as you are learning. That leads most people to try PDFs first. Good idea in theory, perhaps bad in the long run. You would think that an industry of gamers would be a forward thinking, computer friendly bunch. But that isnt really reflected in the choice of media. Print is king. Though you may hear an active pro-PDF voice on these boards, the reality is rather grim and these boards unfortunately are not even close to a representative sample of the gaming public. Plus, while many people _say_ they will buy PDFs, few do. If you sell 600 copies of a PDF you are doing very well. That wont raise much money for print costs. PDFs are good as a "calling card", a way to show what you can do and what you are all about. Plus, launching a huge product is a mistake. You need to rethink your product strategy. Start with a small product, but plan on how that will feed into other products. DO NOT start with a 256+ book. Thus, there are a few things you should do: 1. Keep it short. A 256 page PDF is a horridly bad plan. Too big to download, too long to print for the user since they have to pony up the paper, too unwieldy of a file size for easy view on the computer (since many like PDFs for their portability and ease of use), too expensive for you to get art for (more on that in a minute). So focus on a short product--a 32 page gazetteer for your setting, an intro adventure for your setting, etc. 2. Keep your layout smooth and simple but professional. Remember, people will be wasting ink on the print and one of the most common gripes is that the layout--while interesting--took two cartridges to print. 3. Limit your art. Have a nice b/w line art cover and a small number of interior b/w pieces. If you want to splurge, do a color cover, but make sure it looks nice printing in b/w, which is how your purchasers will do it. 4. Take the extra time to playtest and to make it rules tight. I hope I have talked you out of a 200+ PDF. That is a plan doomed from the start. But here are a few tips. As you noticed, the killer for a startup is upfront costs. So make sure you "back end" as many costs as you can. For example, I saw you were about to blow half your seed money on art. DONT DO IT! You need that money to print. If you have $7000 you can go to print on a small product. So you just need to back load your costs. Here is how you do it: there is a freelance glut right now. There are hundreds of writers and artists looking to break in. Post an open call on these boards for new artists to send you sample work. If you are going to print, you will find many new artists who are looking for a break who will be willing to do art for you for a percentage of the profits. That means you dont pay them until you make money and you use your seed money to go to print. Plus, people will be more willing to take a percentage off a print product then off a PDF since they know print does better. You also need to line up distribution, either through a fulfillment house or directly with distributors (which will be rather difficult). I cant recommend any fulfillment house right now since I am not familiar with the current situation. It used to be that everyone used Wizards Attic, but there have been some problems, or so I have heard. Do your homework. Contact distributors/fulfillment houses. Revise your product strategy. Work on your manuscript. As you get closer, post for artists. But whatever you do, DON'T spend money now that you dont need to spend. DON'T get art first. Heck, if things fold you will be out that money with no product. Hopefully these thoughts have helped. Clark Peterson Necromancer Games [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Using PDF sales to raise money for printing costs
Top