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Using people as cover and bullet penetration in d20 modern
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<blockquote data-quote="Trepelano" data-source="post: 493594" data-attributes="member: 6473"><p>Yeah, props to LostSoul - I took his idea and quantified it. I'm sorry if that wasn't obvious. </p><p></p><p>Anyway - as with all house rules - I'm not tryignto force anybody to use this rule who doesn't want to - I am just throwing it out there as an alternative for those who care for such things.</p><p></p><p>In defense of the formula: You don't have to figure out the calculation that much. Just come up with a standard for the typical human body (dead or alive) - I figured 10 inches, but your own guestimate may differ. Once you've figured it once (in my case the absorption rating for a body is 20) you don't need to again. Of course you may decide that a really big guy (like Santa Claus) may absorb 40. Or you may decide that is all too much and the original "2" should be some other number (1 or .5 - hard to say - I have no factual bases for choosing the "2" I just plugged it in based on a hunch).</p><p></p><p>The biggest problem with all of this is that you have to make sure that your players understand that "Rule 0" has to be in effect.</p><p></p><p>Obviously, not all weapons will work in this manner - shotguns come to mind.</p><p></p><p>Worn body armor should not use this rule as they just apply AC.</p><p>You can, of course, choose to determine if the bullet travels through a bullet proof vest or simply found a weak spot. If you decide that it went thru it (I ain't even going to try to come up with a way to determine this) then add the AC bonus X 2 to the absorption rating (only to determine if it went thru the body - not to reduce damage to the person wearing the armor).</p><p></p><p>The big problem is that d20 combat is very ambigious - and using modern firearms with it is sort of an afterthought. It seems silly not to have rules for bullets going thru bodies - as this is a very normal part of gun fights.</p><p></p><p>But d20 combat is very "simple" and any attempt to make it more realistic is going to start complicating it. I guess the decision on how badly you want more realism in your modern combat is entirely up to you - since only you can decide if its worth it.</p></blockquote><p></p>
[QUOTE="Trepelano, post: 493594, member: 6473"] Yeah, props to LostSoul - I took his idea and quantified it. I'm sorry if that wasn't obvious. Anyway - as with all house rules - I'm not tryignto force anybody to use this rule who doesn't want to - I am just throwing it out there as an alternative for those who care for such things. In defense of the formula: You don't have to figure out the calculation that much. Just come up with a standard for the typical human body (dead or alive) - I figured 10 inches, but your own guestimate may differ. Once you've figured it once (in my case the absorption rating for a body is 20) you don't need to again. Of course you may decide that a really big guy (like Santa Claus) may absorb 40. Or you may decide that is all too much and the original "2" should be some other number (1 or .5 - hard to say - I have no factual bases for choosing the "2" I just plugged it in based on a hunch). The biggest problem with all of this is that you have to make sure that your players understand that "Rule 0" has to be in effect. Obviously, not all weapons will work in this manner - shotguns come to mind. Worn body armor should not use this rule as they just apply AC. You can, of course, choose to determine if the bullet travels through a bullet proof vest or simply found a weak spot. If you decide that it went thru it (I ain't even going to try to come up with a way to determine this) then add the AC bonus X 2 to the absorption rating (only to determine if it went thru the body - not to reduce damage to the person wearing the armor). The big problem is that d20 combat is very ambigious - and using modern firearms with it is sort of an afterthought. It seems silly not to have rules for bullets going thru bodies - as this is a very normal part of gun fights. But d20 combat is very "simple" and any attempt to make it more realistic is going to start complicating it. I guess the decision on how badly you want more realism in your modern combat is entirely up to you - since only you can decide if its worth it. [/QUOTE]
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