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*Pathfinder & Starfinder
Using Poison Evil?
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<blockquote data-quote="Elvinis75" data-source="post: 1251140" data-attributes="member: 4379"><p>I think that we are all needing to take a step back. Lets look at some more possibilities.</p><p>If we assume that poison is evil because its danger lies with accidents that are possible when others find and unknowingly using / drinks from the container. Then it is clear that poison is only dangerous when it interacts with living being. So is the basis for evil the danger inherent in objects. I think that is ill proved. Any weapon it not handled with care poses the potential for causing harm. Children in the D&D realm that find a dagger and has no reason to believe that the weapon is going to harm his sibling might stab them in play and do real damage. The kid of damage that could dispatch a child. As my wife always says, kids are stupid. Using a D20 or modern analogy what about a gun? What if the PC always labels the bottle of poison clearly? Is it evil then? </p><p>If it is about pain then in my mind burning is one of the worst way to go. </p><p>What if the poison is none lethal?</p><p>I think that in a D&D game there are items that are evil. Why? Because the book says so. Views on other objects are at best subjective. Usually it is clear that non-intelligent non-magical objects are neither good nor evil. The law doesn’t tell you if it is evil. </p><p>Now all of that aside in the previous versions of the game it was clear that it’s use was evil. I always thought that was BS but it was stated. I fail to see how using a posion that causes sleep was evil but hey. Muddy Water I guess.</p></blockquote><p></p>
[QUOTE="Elvinis75, post: 1251140, member: 4379"] I think that we are all needing to take a step back. Lets look at some more possibilities. If we assume that poison is evil because its danger lies with accidents that are possible when others find and unknowingly using / drinks from the container. Then it is clear that poison is only dangerous when it interacts with living being. So is the basis for evil the danger inherent in objects. I think that is ill proved. Any weapon it not handled with care poses the potential for causing harm. Children in the D&D realm that find a dagger and has no reason to believe that the weapon is going to harm his sibling might stab them in play and do real damage. The kid of damage that could dispatch a child. As my wife always says, kids are stupid. Using a D20 or modern analogy what about a gun? What if the PC always labels the bottle of poison clearly? Is it evil then? If it is about pain then in my mind burning is one of the worst way to go. What if the poison is none lethal? I think that in a D&D game there are items that are evil. Why? Because the book says so. Views on other objects are at best subjective. Usually it is clear that non-intelligent non-magical objects are neither good nor evil. The law doesn’t tell you if it is evil. Now all of that aside in the previous versions of the game it was clear that it’s use was evil. I always thought that was BS but it was stated. I fail to see how using a posion that causes sleep was evil but hey. Muddy Water I guess. [/QUOTE]
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Using Poison Evil?
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