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Using Poison Evil?
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<blockquote data-quote="Apok" data-source="post: 1253579" data-attributes="member: 1969"><p>Indeed it is. That's why Rule 0 is the most important one in the game.</p><p></p><p></p><p></p><p>As far as taking things to the extreme goes, I would hope that most DM's would have enough common sense to employ moderation. Sure, if <em>everything</em> the protagonists (read PC's) do is ethically questionable, then it becomes almost as unrealisitic as the pure Good v. Evil approach, but that's true of any extreme. It's also true that you can achieve a high level of logical consistency using black & white morality, but that doesn't necessarily make it better. That's just the tack the writers of D&D took when building the game, but it's not set in stone. It's all a question of what style of play you prefer, weather or not you want to use real world logic or game logic, the latter of which tends to sacrifice consistency in favor of game balance. </p><p></p><p></p><p></p><p>Of course, everybody likes to kick the butt of truly vile opponents, I agree 100%. But, like you said, not everyone likes their morality drawn in such clear lines. Some players do and others don't. </p><p></p><p>The best solution I've found is to provide a mix. Yes, there are truly evil SOB's out there that are irredeemably corrupt and need to be smited for the greater good of all, but I try to make such confrontations rare (true evil doesn't grow on trees, y'know? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). Most situations are alot more complicated than "those are the bad guys, we kill them and good triumphs" and that's the way I like to both play and DM.</p></blockquote><p></p>
[QUOTE="Apok, post: 1253579, member: 1969"] Indeed it is. That's why Rule 0 is the most important one in the game. As far as taking things to the extreme goes, I would hope that most DM's would have enough common sense to employ moderation. Sure, if [i]everything[/i] the protagonists (read PC's) do is ethically questionable, then it becomes almost as unrealisitic as the pure Good v. Evil approach, but that's true of any extreme. It's also true that you can achieve a high level of logical consistency using black & white morality, but that doesn't necessarily make it better. That's just the tack the writers of D&D took when building the game, but it's not set in stone. It's all a question of what style of play you prefer, weather or not you want to use real world logic or game logic, the latter of which tends to sacrifice consistency in favor of game balance. Of course, everybody likes to kick the butt of truly vile opponents, I agree 100%. But, like you said, not everyone likes their morality drawn in such clear lines. Some players do and others don't. The best solution I've found is to provide a mix. Yes, there are truly evil SOB's out there that are irredeemably corrupt and need to be smited for the greater good of all, but I try to make such confrontations rare (true evil doesn't grow on trees, y'know? :D ). Most situations are alot more complicated than "those are the bad guys, we kill them and good triumphs" and that's the way I like to both play and DM. [/QUOTE]
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