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Using Purchased Adventures: How much work do you do?
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<blockquote data-quote="Byrons_Ghost" data-source="post: 2088837" data-attributes="member: 7396"><p>I do pretty much the same thing when I run. I like prewritten modules, and I use them a lot. But I always make sure that they fit into the campaign, and give the players reasonable hooks and motives to do through the module. This could be as little as dropping into whichever country they're currently in, or it could be as vast as changing to the villains behind the plot to the ones the PCs have been fighting throughout the campaign.</p><p></p><p>Essentially, I use the maps, NPC and monster stats, and overall plot structure from the modules I buy. This last one (plot structure) is a bigger deal than some might think. I don't just use modules for maps and stats; those are handy, but I can come up with them on my own easily enough (and I wing the stats half the time anyhow). I also want something that's going to add to my campaign, even if it's just a quick story or a neat locale or NPC.</p><p></p><p>Really, I work things more like plug-and-play: I change the module so that it works with my system, but I still expect it to have enough to run on its own. As far as customization suggestions go, I'd like to see them, if only for the chance that the author might include something I haven't thought of. I can still use them or not, depending on how they fit into the game.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2088837, member: 7396"] I do pretty much the same thing when I run. I like prewritten modules, and I use them a lot. But I always make sure that they fit into the campaign, and give the players reasonable hooks and motives to do through the module. This could be as little as dropping into whichever country they're currently in, or it could be as vast as changing to the villains behind the plot to the ones the PCs have been fighting throughout the campaign. Essentially, I use the maps, NPC and monster stats, and overall plot structure from the modules I buy. This last one (plot structure) is a bigger deal than some might think. I don't just use modules for maps and stats; those are handy, but I can come up with them on my own easily enough (and I wing the stats half the time anyhow). I also want something that's going to add to my campaign, even if it's just a quick story or a neat locale or NPC. Really, I work things more like plug-and-play: I change the module so that it works with my system, but I still expect it to have enough to run on its own. As far as customization suggestions go, I'd like to see them, if only for the chance that the author might include something I haven't thought of. I can still use them or not, depending on how they fit into the game. [/QUOTE]
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