Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Using Quasi-minions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eleventh" data-source="post: 4547264" data-attributes="member: 79573"><p>You had planned to have 10+ soldiers and had to scale that back. You achieved this goal by halving their hit points. That probably worked well enough, but why not just use real minions next time? That's what they're there for, and the work is all done for you.</p><p></p><p>Maybe you were worried that they would die too easily. They do only have one hit point, but generally their defenses are pretty high. Your players will probably miss a few times against them before landing a hit and putting them down. This allows you to have 10+ skeleton minions in a battle and not have them all fall down in the first round.</p><p></p><p>Maybe your concern was that they wouldn't do enough damage to threaten your players. You could either throw in an additional monster (maybe an artillery or skirmisher) to fill that role or you could increase the damage the minions do. That would be pretty easy.</p><p></p><p>But that's not to say that minions are a <em>better </em>option. I have a problem with minions too.</p><p></p><p><em>My</em> problem with minions is the existence of certain powers/combos that auto-kill minions. Cloud of Daggers is a guaranteed minion kill <em>at-will</em> (at the start of the creature's next turn). Rod of Reaving takes a bit more forethought, but turns Warlock's Curse into a guaranteed and instant minion kill <em>as a minor action!</em> When I see my players start to head in this direction, I start making quasi-minions of my own. Essentially, I take whatever damage the cloud or rod's effect would do and double it. This value is the minion's new HP. Unless a player totally botches their damage roll, these creatures still function as minions and go down with one real hit, but are more resistant to cheap auto-killers (or at least demand a commitment of two rounds to be auto-killed).</p></blockquote><p></p>
[QUOTE="eleventh, post: 4547264, member: 79573"] You had planned to have 10+ soldiers and had to scale that back. You achieved this goal by halving their hit points. That probably worked well enough, but why not just use real minions next time? That's what they're there for, and the work is all done for you. Maybe you were worried that they would die too easily. They do only have one hit point, but generally their defenses are pretty high. Your players will probably miss a few times against them before landing a hit and putting them down. This allows you to have 10+ skeleton minions in a battle and not have them all fall down in the first round. Maybe your concern was that they wouldn't do enough damage to threaten your players. You could either throw in an additional monster (maybe an artillery or skirmisher) to fill that role or you could increase the damage the minions do. That would be pretty easy. But that's not to say that minions are a [I]better [/I]option. I have a problem with minions too. [I]My[/I] problem with minions is the existence of certain powers/combos that auto-kill minions. Cloud of Daggers is a guaranteed minion kill [I]at-will[/I] (at the start of the creature's next turn). Rod of Reaving takes a bit more forethought, but turns Warlock's Curse into a guaranteed and instant minion kill [I]as a minor action![/I] When I see my players start to head in this direction, I start making quasi-minions of my own. Essentially, I take whatever damage the cloud or rod's effect would do and double it. This value is the minion's new HP. Unless a player totally botches their damage roll, these creatures still function as minions and go down with one real hit, but are more resistant to cheap auto-killers (or at least demand a commitment of two rounds to be auto-killed). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Using Quasi-minions
Top