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<blockquote data-quote="Enkhidu" data-source="post: 1391702" data-attributes="member: 351"><p>[aside]</p><p></p><p>One of the things I've noticed come up in this thread a lot is how different people deal with declaring actions. </p><p></p><p>In our games (and I suppose that this is an outgrowth of the use of mini's) we've always played that everything happens "on the fly." An example using the initial poster's question:</p><p></p><p>A PC in is standing 30' away from an ogre in hide armor who the PC has already seen charge and whomp another PC. She therefore <em>readies</em> an action to move if the ogre moves within 15' of her. On the ogre's initiative, he turns out to be predictable and moves quickly toward the PC, looking like he's going to smash her. When he gets 15' away from the PC, her <em>readied</em> action interrupts the ogres movement and she moves away quickly at a 90' angle for one full movement of 30'. At this point, the ogre still has 5' left in normal movement. At this point, the ogre could change direction, change targets, or do anything that only required another 5' of movement and a standard action. Likely, he will simply use a double move to pursue her.</p><p></p><p>At our table this is something that happens a lot, and we feel it is a viable tactic. Using readied actions to buy time is something that works, and we've always thought fit into the rules as is.</p><p></p><p>Are we alone int this, or do y'all do something similar?</p><p></p><p>[/aside]</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 1391702, member: 351"] [aside] One of the things I've noticed come up in this thread a lot is how different people deal with declaring actions. In our games (and I suppose that this is an outgrowth of the use of mini's) we've always played that everything happens "on the fly." An example using the initial poster's question: A PC in is standing 30' away from an ogre in hide armor who the PC has already seen charge and whomp another PC. She therefore [i]readies[/i] an action to move if the ogre moves within 15' of her. On the ogre's initiative, he turns out to be predictable and moves quickly toward the PC, looking like he's going to smash her. When he gets 15' away from the PC, her [I]readied[/I] action interrupts the ogres movement and she moves away quickly at a 90' angle for one full movement of 30'. At this point, the ogre still has 5' left in normal movement. At this point, the ogre could change direction, change targets, or do anything that only required another 5' of movement and a standard action. Likely, he will simply use a double move to pursue her. At our table this is something that happens a lot, and we feel it is a viable tactic. Using readied actions to buy time is something that works, and we've always thought fit into the rules as is. Are we alone int this, or do y'all do something similar? [/aside] [/QUOTE]
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