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Using real places in fantasy settings. . .opinions?
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<blockquote data-quote="gothwalk" data-source="post: 51264" data-attributes="member: 2263"><p><strong>Using real places</strong></p><p></p><p>I used the centre of my home village as the basis for a village in one campaign I ran. The players all knew the village, most of them lived within 20km of it, and I don't think anyone ever realised the correlation, even when they had the map in front of them.</p><p></p><p>It made it much easier to come up with names on the fly - just base them off real people - and made describing the place so much easier - I knew that from the hill south of the village, you could only see part of the main street because the "temple" (church) was in the line of sight to part of it, and that the road outside the "monastery" (school) was particularly prone to flooding in spring and ice in winter.</p><p></p><p>I don't have any places based on real world locations in the campaign world I have now, although there are a few correlations between certain cities there and certain countries here - the city of Dilis Amarin has some connections with France, the city of Setting with Helsinki, and the nation of Haelthan is generally Saxon in tone, although the native language is more Gaelic. But using the real world locations taught me a lot about what kinds of details go towards making a campaign setting "3-dimensional". </p><p></p><p>Drew.</p></blockquote><p></p>
[QUOTE="gothwalk, post: 51264, member: 2263"] [b]Using real places[/b] I used the centre of my home village as the basis for a village in one campaign I ran. The players all knew the village, most of them lived within 20km of it, and I don't think anyone ever realised the correlation, even when they had the map in front of them. It made it much easier to come up with names on the fly - just base them off real people - and made describing the place so much easier - I knew that from the hill south of the village, you could only see part of the main street because the "temple" (church) was in the line of sight to part of it, and that the road outside the "monastery" (school) was particularly prone to flooding in spring and ice in winter. I don't have any places based on real world locations in the campaign world I have now, although there are a few correlations between certain cities there and certain countries here - the city of Dilis Amarin has some connections with France, the city of Setting with Helsinki, and the nation of Haelthan is generally Saxon in tone, although the native language is more Gaelic. But using the real world locations taught me a lot about what kinds of details go towards making a campaign setting "3-dimensional". Drew. [/QUOTE]
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