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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using Reserve Points with some modification? Opinions sought
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<blockquote data-quote="JohnSnow" data-source="post: 3381668" data-attributes="member: 32164"><p>Well, <em>Iron Heroes</em> uses Reserve Points, so they get a fair amount of discussion on that game's discussion forum.</p><p></p><p>In the experience of most of us, RPs basically eliminate the need for healing magic. Characters are no tougher in a single combat, but they can handle more combats in a given day. In other words, they fill the same role in a low-magic game that healing magic does in standard D&D. If I was using them in a game where healing magic was common, I would impose some limit on the number of hit points a character could regain from magical healing in a single day. I'd also preserve the rule that a character can't use Reserve Points to heal until he has stabilized. FWIW, <em>Iron Heroes</em> also holds to the notion that only levels in PC classes grant Reserve Points.</p><p></p><p>It's not that big a deal to be able to use healing spells to restore your reserve pool to full capacity. The characters can only benefit so much from a full pool of RPs. It would be perfectly fair (in my opinion) to limit the character to magical healing equal to their normal hit point total (or twice that perhaps) in a single day. In that case, RPs really just allow the characters to handle 8 CR-appropriate encounters in a day rather than just 4. Alternatively, they let you handle 4 encounters even if your PCs lack healing magic.</p><p></p><p>That might be nice for <em>Eberron</em>'s fast-paced style, preserving the swashbuckling, Indiana Jones kinda feel.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3381668, member: 32164"] Well, [i]Iron Heroes[/i] uses Reserve Points, so they get a fair amount of discussion on that game's discussion forum. In the experience of most of us, RPs basically eliminate the need for healing magic. Characters are no tougher in a single combat, but they can handle more combats in a given day. In other words, they fill the same role in a low-magic game that healing magic does in standard D&D. If I was using them in a game where healing magic was common, I would impose some limit on the number of hit points a character could regain from magical healing in a single day. I'd also preserve the rule that a character can't use Reserve Points to heal until he has stabilized. FWIW, [i]Iron Heroes[/i] also holds to the notion that only levels in PC classes grant Reserve Points. It's not that big a deal to be able to use healing spells to restore your reserve pool to full capacity. The characters can only benefit so much from a full pool of RPs. It would be perfectly fair (in my opinion) to limit the character to magical healing equal to their normal hit point total (or twice that perhaps) in a single day. In that case, RPs really just allow the characters to handle 8 CR-appropriate encounters in a day rather than just 4. Alternatively, they let you handle 4 encounters even if your PCs lack healing magic. That might be nice for [i]Eberron[/i]'s fast-paced style, preserving the swashbuckling, Indiana Jones kinda feel. Hope that helps. [/QUOTE]
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Community
General Tabletop Discussion
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Using Reserve Points with some modification? Opinions sought
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