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Using Rods for wizard spells? Forked Thread: Swordmage Implement with Wizard powers?
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<blockquote data-quote="Keenath" data-source="post: 4409020" data-attributes="member: 59792"><p>You can't do that anyway. OOI says you can "designate one creature you have cast a wizard spell upon..." or "...extend the duration</p><p>of an effect created by a wizard at-will spell..."</p><p></p><p>Even if you can add your orbs +3 to a warlock power, you can't use OOI to bump its save.</p><p></p><p></p><p>That said, to the OP:</p><p>No, you can't mix-n-match implements like that, by the rules as written. The Wizard "Implement" line says, "A wizard wielding a magic orb, staff, or wand can add its enhancement bonus to ... wizard powers ... that have the implement keyword."</p><p></p><p>The warlock's text reads similarly: "A warlock wielding a magic rod or wand can add its enhancement bonus to ... warlock powers ... that have the implement keyword."</p><p></p><p>Similarly, Pact Initiate says "you can use a rod, a wand, or a pact blade as an implement when using a warlock power" and Arcane Initiate says "you can use an orb, a staff, or a wand as an implement when using a wizard power".</p><p></p><p>In neither case can one class use another class's implement on its own powers. Wizard Implement powers require wizard implements; Warlock Implement powers require warlock implements. A multiclass of the two would be well advised to go with a wand.</p><p></p><p>Right. I agree that this is the reason for the ruling, and that you shouldn't houserule around it.</p><p></p><p>For example, consider the Rod of First Blood. It's good for a warlock to deal bonus damage to undamaged creatures. But a wizard who can open combat with a fireball can multiply that damage a huge number of times!*</p><p></p><p>And like Tale says -- it's just adding another layer of possible exploits to the game.</p><p></p><p></p><p>* Note that a 'lock with a Dilletante or multiclass feats still couldn't use that method to multiply his damage that, because it says "When you hit a creature ... with an attack using this rod", and due to the rules I quoted above, you can't use a rod to enhance a fireball, no matter what.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4409020, member: 59792"] You can't do that anyway. OOI says you can "designate one creature you have cast a wizard spell upon..." or "...extend the duration of an effect created by a wizard at-will spell..." Even if you can add your orbs +3 to a warlock power, you can't use OOI to bump its save. That said, to the OP: No, you can't mix-n-match implements like that, by the rules as written. The Wizard "Implement" line says, "A wizard wielding a magic orb, staff, or wand can add its enhancement bonus to ... wizard powers ... that have the implement keyword." The warlock's text reads similarly: "A warlock wielding a magic rod or wand can add its enhancement bonus to ... warlock powers ... that have the implement keyword." Similarly, Pact Initiate says "you can use a rod, a wand, or a pact blade as an implement when using a warlock power" and Arcane Initiate says "you can use an orb, a staff, or a wand as an implement when using a wizard power". In neither case can one class use another class's implement on its own powers. Wizard Implement powers require wizard implements; Warlock Implement powers require warlock implements. A multiclass of the two would be well advised to go with a wand. Right. I agree that this is the reason for the ruling, and that you shouldn't houserule around it. For example, consider the Rod of First Blood. It's good for a warlock to deal bonus damage to undamaged creatures. But a wizard who can open combat with a fireball can multiply that damage a huge number of times!* And like Tale says -- it's just adding another layer of possible exploits to the game. * Note that a 'lock with a Dilletante or multiclass feats still couldn't use that method to multiply his damage that, because it says "When you hit a creature ... with an attack using this rod", and due to the rules I quoted above, you can't use a rod to enhance a fireball, no matter what. [/QUOTE]
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Using Rods for wizard spells? Forked Thread: Swordmage Implement with Wizard powers?
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