Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using & running illusory traps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 8398653" data-attributes="member: 97077"><p>1. I would not telegraph the boulder. They enter the hallway, boom, the boulder starts rolling toward them and it looks big enough to flatten anyone in its path - "What do you do?" This might already seem "off" to my players who would immediately start thinking about some clue they must have missed - after all, I don't do gotchas and always telegraph traps. Now I would just have to telegraph the pit trap ahead in some way as they run toward it. Assuming they are running away from the bolder and toward the pit trap, they are moving at a fast pace, and have a -5 on their passive Perception checks to detect hidden threats, assuming they are engaged in that task at all. The PCs in the first rank of the marching order hit the pit, triggering it as normal if they don't detect it. The remaining PCs can stop, but then have to figure out what to do in the face of the oncoming boulder.</p><p></p><p>2. Here's an example I ran recently:</p><p></p><p>[ATTACH=full]143799[/ATTACH]</p><p>The PCs come across this hallway with a spike pit in the middle and two paths on either side. (The players can't see the pressure plates marked in red.) Some plaster has broken away from the ceiling on either side of the pit revealing a row of holes. If you step on the pressure plate, a spring mechanism shoots the PC up to the ceiling, where spikes descend out of the holes, impaling them, at which point they fall prone onto the floor for more damage. </p><p></p><p>As it turns out, the spiked pit is an illusion - nothing but bare, easily traversable floor underneath. The creators of the adventure location wanted something to deter and kill intruders moving to the southern areas but needed to get through unscathed themselves. The PCs in this case fell for it and sent their fighter along the west side where he got chucked, pierced, and proned. They suspected something was up with the row of holes in the ceiling, but did not figure out what it was. Later on they figured out the pit was an illusion.</p></blockquote><p></p>
[QUOTE="iserith, post: 8398653, member: 97077"] 1. I would not telegraph the boulder. They enter the hallway, boom, the boulder starts rolling toward them and it looks big enough to flatten anyone in its path - "What do you do?" This might already seem "off" to my players who would immediately start thinking about some clue they must have missed - after all, I don't do gotchas and always telegraph traps. Now I would just have to telegraph the pit trap ahead in some way as they run toward it. Assuming they are running away from the bolder and toward the pit trap, they are moving at a fast pace, and have a -5 on their passive Perception checks to detect hidden threats, assuming they are engaged in that task at all. The PCs in the first rank of the marching order hit the pit, triggering it as normal if they don't detect it. The remaining PCs can stop, but then have to figure out what to do in the face of the oncoming boulder. 2. Here's an example I ran recently: [ATTACH type="full" width="174px"]143799[/ATTACH] The PCs come across this hallway with a spike pit in the middle and two paths on either side. (The players can't see the pressure plates marked in red.) Some plaster has broken away from the ceiling on either side of the pit revealing a row of holes. If you step on the pressure plate, a spring mechanism shoots the PC up to the ceiling, where spikes descend out of the holes, impaling them, at which point they fall prone onto the floor for more damage. As it turns out, the spiked pit is an illusion - nothing but bare, easily traversable floor underneath. The creators of the adventure location wanted something to deter and kill intruders moving to the southern areas but needed to get through unscathed themselves. The PCs in this case fell for it and sent their fighter along the west side where he got chucked, pierced, and proned. They suspected something was up with the row of holes in the ceiling, but did not figure out what it was. Later on they figured out the pit was an illusion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using & running illusory traps
Top