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Using Skills in Combat
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<blockquote data-quote="MoutonRustique" data-source="post: 6652144" data-attributes="member: 22362"><p>Sorry for the wet blanket-ing :</p><p></p><p>Seems like this will add a great many rolls and a good bit of time to your rounds - being this generic, useful and always possible, I don't really see a character <em>not</em> trying one of these every single round.</p><p></p><p>More constructive comments :</p><p><strong>Investigation</strong> - +1d4 on success, -1d4 dmg on fail (not just on 1); lasts entire combat; success offers advantage to allies if able to communicate; if foe is made aware, lose the bonus and impose disadvantage on anyone's further attempts.</p><p><em>there's a better way to phrase this, I'm sure</em></p><p></p><p> - <em>very</em> powerful, no reason not to try for everyone on every round unless bonus action is needed elsewhere. I've got nothing very useful for this...</p><p></p><p>How about, the check result becomes the AC against the opportunity attack when the character provokes one by moving?</p><p></p><p>Athletics check (opposed), on success, a successful attack shoves, on fail, character is prone after next attack (character has the option to not attack - the consequence doesn't carry over in the next round.)</p><p></p><p>... not sure I'd use the ideas I presented, but they might strike a spark for you. Here's hoping it was useful.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6652144, member: 22362"] Sorry for the wet blanket-ing : Seems like this will add a great many rolls and a good bit of time to your rounds - being this generic, useful and always possible, I don't really see a character [I]not[/I] trying one of these every single round. More constructive comments : [B]Investigation[/B] - +1d4 on success, -1d4 dmg on fail (not just on 1); lasts entire combat; success offers advantage to allies if able to communicate; if foe is made aware, lose the bonus and impose disadvantage on anyone's further attempts. [I]there's a better way to phrase this, I'm sure[/I] - [I]very[/I] powerful, no reason not to try for everyone on every round unless bonus action is needed elsewhere. I've got nothing very useful for this... How about, the check result becomes the AC against the opportunity attack when the character provokes one by moving? Athletics check (opposed), on success, a successful attack shoves, on fail, character is prone after next attack (character has the option to not attack - the consequence doesn't carry over in the next round.) ... not sure I'd use the ideas I presented, but they might strike a spark for you. Here's hoping it was useful. [/QUOTE]
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