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Using Sleep against constructs
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<blockquote data-quote="Ahglock" data-source="post: 4464992" data-attributes="member: 56725"><p>Well also I don't know a universal rule of fantasy that says undead don't sleep. In previous editions they did not, but I can think of lots of novels etc where undead were powered down or something that is effectively sleep. Furthermore to me it makes sense for intelligent undead, at least those from living races who slept would sleep even when undead. And why can't intelligent undead feel fear, if I was scarred enough of death to turn my self into a lich I think I would be scarred of being destroyed and made perma dead. </p><p></p><p>For me exception based design solves some of these issues I had with previous editions, though due to what I suspect are oversights it causes some problems. Oozes being knocked prone is an example. In the long run after much oversight catching errata, the exception based design may prove to be superior and not just a mixed bad of success and fail.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4464992, member: 56725"] Well also I don't know a universal rule of fantasy that says undead don't sleep. In previous editions they did not, but I can think of lots of novels etc where undead were powered down or something that is effectively sleep. Furthermore to me it makes sense for intelligent undead, at least those from living races who slept would sleep even when undead. And why can't intelligent undead feel fear, if I was scarred enough of death to turn my self into a lich I think I would be scarred of being destroyed and made perma dead. For me exception based design solves some of these issues I had with previous editions, though due to what I suspect are oversights it causes some problems. Oozes being knocked prone is an example. In the long run after much oversight catching errata, the exception based design may prove to be superior and not just a mixed bad of success and fail. [/QUOTE]
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