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Using social skills on other PCs
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<blockquote data-quote="Charlaquin" data-source="post: 8471385" data-attributes="member: 6779196"><p>I have never seen iserith say any such thing. The fact that you interpret his citing the rules in explaining how he runs things and why as “assuming anyone who does things differently is doing them wrong or against the rules” seems wild to me.</p><p></p><p>So, this is one of the benefits I see to only calling for rolls when an action could succeed or fail and has meaningful stakes. If some rolls merely quantify some aspect of the action (how long it takes you, how easily you do it, how intimidating it is, etc.), it’s harder for the player to figure out when it’s worth spending inspiration and when it isn’t, because some rolls have very high stakes and some rolls have very low stakes and it’s not always obvious which is which. If you only call for rolls when failure is a real possibility and the stakes are significant, then the player always knows. If a roll is being called for, it’s worth spending Inspiration on.</p><p></p><p>“That’s up to you. I told you what he did, it’s your decision how intimidating your character finds that.”</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8471385, member: 6779196"] I have never seen iserith say any such thing. The fact that you interpret his citing the rules in explaining how he runs things and why as “assuming anyone who does things differently is doing them wrong or against the rules” seems wild to me. So, this is one of the benefits I see to only calling for rolls when an action could succeed or fail and has meaningful stakes. If some rolls merely quantify some aspect of the action (how long it takes you, how easily you do it, how intimidating it is, etc.), it’s harder for the player to figure out when it’s worth spending inspiration and when it isn’t, because some rolls have very high stakes and some rolls have very low stakes and it’s not always obvious which is which. If you only call for rolls when failure is a real possibility and the stakes are significant, then the player always knows. If a roll is being called for, it’s worth spending Inspiration on. “That’s up to you. I told you what he did, it’s your decision how intimidating your character finds that.” [/QUOTE]
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