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Using social skills on other PCs
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8471650" data-attributes="member: 31506"><p>Maybe it's just the years of Cthulhu and Ravenloft speaking, but I'm finding these fearless PC's eyerolling. Other games, like Fate and Savage Worlds have conditions and aspects that NPC's can place on the players, and people just accept it as part of the game. I don't recall anyone whining when their SW character gets Shaken, or they suffer some sanity loss finding a dead body. The rules are there to spackle over the disconnect between player and character. It's super easy to go "yeah yeah, I'll chew on that broken glass to appease the gang members" because it isn't YOU suffering. You ain't afraid of no ghost, but is your character? Grab the dice and roleplay the result. </p><p></p><p>Why is this such an issue with D&D players? Maybe because D&D is basically just a power fantasy, so people get into a Billy Badass mentality when playing? Are we more at fault for trying to inject more elements of in-character simulation in a game that simply isn't really set up to handle it mechanically?</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8471650, member: 31506"] Maybe it's just the years of Cthulhu and Ravenloft speaking, but I'm finding these fearless PC's eyerolling. Other games, like Fate and Savage Worlds have conditions and aspects that NPC's can place on the players, and people just accept it as part of the game. I don't recall anyone whining when their SW character gets Shaken, or they suffer some sanity loss finding a dead body. The rules are there to spackle over the disconnect between player and character. It's super easy to go "yeah yeah, I'll chew on that broken glass to appease the gang members" because it isn't YOU suffering. You ain't afraid of no ghost, but is your character? Grab the dice and roleplay the result. Why is this such an issue with D&D players? Maybe because D&D is basically just a power fantasy, so people get into a Billy Badass mentality when playing? Are we more at fault for trying to inject more elements of in-character simulation in a game that simply isn't really set up to handle it mechanically? [/QUOTE]
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