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General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="Maxperson" data-source="post: 8471683" data-attributes="member: 23751"><p>It means that you get to say, "The massive orc rushes towards you frothing at the mouth and swinging his axe wildly in an intimidating manner." Then the player gets to decide of his PC is intimidated or not and inform you about what his PC does in response to your description of the environment.</p><p></p><p>DM: You try your best to persuade the king that withdrawing his army before the Tarrasque arrives is the best course of action, but he steadfastly refuses to hear anything you say.(no roll, because the outcome is certain). You do notice, however, that the kings trusted advisor seems worried about the king's decision.</p><p></p><p>Players: We wait until the audience is done and see if we can get an audience with the king's advisor.</p><p></p><p>(RP and rolls if necessary here)</p><p></p><p>DM: You enter the advisor's chamber and you see him pacing near the window, looking out towards the plain where the army sits.</p><p></p><p>Players: We speak to him about the deadliness of the Tarrasque and the inability of an army to handle such a legendary beast.</p><p></p><p>DM: The advisor is easily convinced by your words(no roll as the outcome is certain) and he tells you that he will speak to the king directly and try to persuade him. He tells you that they've been good friends since childhood and the king will sometimes listen to him when he refuses to hear others.</p><p></p><p>(DM rolls a persuasion check on behalf of the NPC advisor to persuade the NPC king)</p><p></p><p>That's why they have social skills.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8471683, member: 23751"] It means that you get to say, "The massive orc rushes towards you frothing at the mouth and swinging his axe wildly in an intimidating manner." Then the player gets to decide of his PC is intimidated or not and inform you about what his PC does in response to your description of the environment. DM: You try your best to persuade the king that withdrawing his army before the Tarrasque arrives is the best course of action, but he steadfastly refuses to hear anything you say.(no roll, because the outcome is certain). You do notice, however, that the kings trusted advisor seems worried about the king's decision. Players: We wait until the audience is done and see if we can get an audience with the king's advisor. (RP and rolls if necessary here) DM: You enter the advisor's chamber and you see him pacing near the window, looking out towards the plain where the army sits. Players: We speak to him about the deadliness of the Tarrasque and the inability of an army to handle such a legendary beast. DM: The advisor is easily convinced by your words(no roll as the outcome is certain) and he tells you that he will speak to the king directly and try to persuade him. He tells you that they've been good friends since childhood and the king will sometimes listen to him when he refuses to hear others. (DM rolls a persuasion check on behalf of the NPC advisor to persuade the NPC king) That's why they have social skills. [/QUOTE]
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