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General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="Swarmkeeper" data-source="post: 8472039" data-attributes="member: 6921763"><p>I was having very similar thoughts.</p><p></p><p>In 5e, Intimidated/Persuaded/Deceived are not conditions and are not magical. There is no compulsion to achieve these states. Therefore, I'm not going to force them upon my player's PCs by auto decree or by dice.</p><p></p><p>Players know their PCs, presumably really well. They have 1 PC each at any given time (or maybe 2 or 3 depending on the campaign style). They are the experts on how their PCs think, speak, and act. In a social interaction, these rules on page 185 leave the determination of whether a PC is intimidated, persuaded, or deceived during the course of play in the player's purview. A very basic example: a quest giver asks the PCs to perform a job for them in return for a reward. The PCs agree. The PCs have been persuaded without a roll. Or the PCs disagree. I'm not going to force a Persuasion roll here as DM, hoping to force them to follow the quest. But I am going to curse under my breath as we improv something else entirely, likely a shopping trip, since I only had that one quest prepared that night. I kid... mostly.</p><p></p><p>The DM, meanwhile, is running everything else, including the environment and a multitude of NPCs and monsters, many (most?) of which are not recurring. The DM does not play these same NPCs/monsters at every session (unless we're talking about a DMPC, but that's a whole 'nother thread.) It is often easier to outsource the reaction of a new NPC/monster in a social situation to the dice - if there is some uncertainty and meaningful consequence for failure, that is.</p><p></p><p>That said, an interesting use of NPC/monster Charisma proficiencies is to use them as the opposed roll when a PC is trying to figure out more about them. For instance, in a scene where the baron's shady advisor is clearly trying to persuade the PCs to do something, and one character wants to figure out what the advisor's motivations are, a DM might call for a PC Wisdom ability check (likely Insight) opposed by the NPC advisor's Charisma(Persuasion) or Charisma(Deception). On a failure, the motivations are inscrutable. On a success... baron might need to post an opening for a new advisor.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8472039, member: 6921763"] I was having very similar thoughts. In 5e, Intimidated/Persuaded/Deceived are not conditions and are not magical. There is no compulsion to achieve these states. Therefore, I'm not going to force them upon my player's PCs by auto decree or by dice. Players know their PCs, presumably really well. They have 1 PC each at any given time (or maybe 2 or 3 depending on the campaign style). They are the experts on how their PCs think, speak, and act. In a social interaction, these rules on page 185 leave the determination of whether a PC is intimidated, persuaded, or deceived during the course of play in the player's purview. A very basic example: a quest giver asks the PCs to perform a job for them in return for a reward. The PCs agree. The PCs have been persuaded without a roll. Or the PCs disagree. I'm not going to force a Persuasion roll here as DM, hoping to force them to follow the quest. But I am going to curse under my breath as we improv something else entirely, likely a shopping trip, since I only had that one quest prepared that night. I kid... mostly. The DM, meanwhile, is running everything else, including the environment and a multitude of NPCs and monsters, many (most?) of which are not recurring. The DM does not play these same NPCs/monsters at every session (unless we're talking about a DMPC, but that's a whole 'nother thread.) It is often easier to outsource the reaction of a new NPC/monster in a social situation to the dice - if there is some uncertainty and meaningful consequence for failure, that is. That said, an interesting use of NPC/monster Charisma proficiencies is to use them as the opposed roll when a PC is trying to figure out more about them. For instance, in a scene where the baron's shady advisor is clearly trying to persuade the PCs to do something, and one character wants to figure out what the advisor's motivations are, a DM might call for a PC Wisdom ability check (likely Insight) opposed by the NPC advisor's Charisma(Persuasion) or Charisma(Deception). On a failure, the motivations are inscrutable. On a success... baron might need to post an opening for a new advisor. [/QUOTE]
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