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Using social skills on other PCs
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<blockquote data-quote="Li Shenron" data-source="post: 8472242" data-attributes="member: 1465"><p>Do you mean NPC vs PC, or PC vs PC?</p><p></p><p>If you mean the latter, to me it counts as PvP and I typically won't allow it.</p><p></p><p>If you mean NPC vs PC, I never force the PC into a specific behaviour but instead I change the narration:</p><p></p><ul> <li data-xf-list-type="ul">NPC successful Deception: "he is telling you the truth"</li> <li data-xf-list-type="ul">NPC successful Persuasion: "what he says is a really good idea"</li> <li data-xf-list-type="ul">NPC successful Intimidation: "he is stronger than you"</li> </ul><p></p><p>The player can still decide to disbelieve, disagree or fight, respectively. </p><p></p><p>But usually when someone gets passionate about the player's freedom of choice is because they assume that the NPC has rolled high but was in fact lying or pretending... which isn't necessarily even the more common case.</p><p></p><p>Keep disbelieving everyone and soon enough your PC looks like an idiot. </p><p></p><p>Intimidation is a special case: unfortunately most DMs feature almost exclusively beatable combat encounters, which means Intimidation is practically irrelevant if choosing to attack always results in victory. That ain't gonna happen in my games, I have plenty of deadly encounters that are best avoided, but also I am not afraid to tell my players if a foe is a huge risk to face in battle without serious preparations. So when an otherwise weak foe successfully Intimidates the PCs, all I have to do is tell them it's a deadly encounter. The rest is up to them.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8472242, member: 1465"] Do you mean NPC vs PC, or PC vs PC? If you mean the latter, to me it counts as PvP and I typically won't allow it. If you mean NPC vs PC, I never force the PC into a specific behaviour but instead I change the narration: [LIST] [*]NPC successful Deception: "he is telling you the truth" [*]NPC successful Persuasion: "what he says is a really good idea" [*]NPC successful Intimidation: "he is stronger than you" [/LIST] The player can still decide to disbelieve, disagree or fight, respectively. But usually when someone gets passionate about the player's freedom of choice is because they assume that the NPC has rolled high but was in fact lying or pretending... which isn't necessarily even the more common case. Keep disbelieving everyone and soon enough your PC looks like an idiot. Intimidation is a special case: unfortunately most DMs feature almost exclusively beatable combat encounters, which means Intimidation is practically irrelevant if choosing to attack always results in victory. That ain't gonna happen in my games, I have plenty of deadly encounters that are best avoided, but also I am not afraid to tell my players if a foe is a huge risk to face in battle without serious preparations. So when an otherwise weak foe successfully Intimidates the PCs, all I have to do is tell them it's a deadly encounter. The rest is up to them. [/QUOTE]
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