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Using social skills on other PCs
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<blockquote data-quote="Voadam" data-source="post: 8472256" data-attributes="member: 2209"><p>Explicitly.</p><p></p><p>The general rule of roleplaying being players determining how the character acts and thinks and feels is a general rule.</p><p></p><p>Lots of specific powers and things in the game go differently such as charm person which says roleplay as charmed.</p><p></p><p>The question is are the social interaction rules a specific rule that can be read to similarly apply to say roleplay as if persuaded or entertained or whatever.</p><p></p><p></p><p>That seems to be just begging the question of whether persuasion ability checks (179) are a rule that can contradict the general rule of of player decides (185).</p><p></p><p>To demonstrate let me add in more relevant information</p><p></p><p>"A DM can call for ability checks to resolve an attempt to influence someone (page 179). When that someone is a PC, the player decides how the character responds (page 185) <strong>unless a more specific rule applies</strong>. If the player is deciding, there is no uncertainty in the adjudication and thus no roll<strong>, if a check is a more specific rule for resolving an influence check then there is uncertainty and there can be a roll</strong> (PHB 174)."</p><p></p><p>Assuming ability checks are not an exception the logic chain is consistent and works with no roll and no RP direction to a player like a spell can.</p><p></p><p>Assuming ability checks can create an exception is also consistent with the logic chain and works with a possible roll and possible RP directions.</p><p></p><p>"A DM can call for ability checks to resolve an attempt to influence someone (page 179). When that someone is a PC, the player <strong>would normally</strong> decide how the character responds (page 185) <strong>however a more specific rule applies (an ability check being called to resolve the influence attempt)</strong>. If the player is <strong>not </strong>deciding <strong>because of the more specific rules, </strong>there is <s>no</s> uncertainty in the adjudication and thus <strong>there can be a</strong> <s>no</s> roll (PHB 174)."</p><p></p><p>Neither demonstrates whether ability checks are an exception to the general roleplaying rule or not, just that both assumptions/interpretations are consistent with the way the rules work.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8472256, member: 2209"] Explicitly. The general rule of roleplaying being players determining how the character acts and thinks and feels is a general rule. Lots of specific powers and things in the game go differently such as charm person which says roleplay as charmed. The question is are the social interaction rules a specific rule that can be read to similarly apply to say roleplay as if persuaded or entertained or whatever. That seems to be just begging the question of whether persuasion ability checks (179) are a rule that can contradict the general rule of of player decides (185). To demonstrate let me add in more relevant information "A DM can call for ability checks to resolve an attempt to influence someone (page 179). When that someone is a PC, the player decides how the character responds (page 185) [B]unless a more specific rule applies[/B]. If the player is deciding, there is no uncertainty in the adjudication and thus no roll[B], if a check is a more specific rule for resolving an influence check then there is uncertainty and there can be a roll[/B] (PHB 174)." Assuming ability checks are not an exception the logic chain is consistent and works with no roll and no RP direction to a player like a spell can. Assuming ability checks can create an exception is also consistent with the logic chain and works with a possible roll and possible RP directions. "A DM can call for ability checks to resolve an attempt to influence someone (page 179). When that someone is a PC, the player [B]would normally[/B] decide how the character responds (page 185) [B]however a more specific rule applies (an ability check being called to resolve the influence attempt)[/B]. If the player is [B]not [/B]deciding [B]because of the more specific rules, [/B]there is [S]no[/S] uncertainty in the adjudication and thus [B]there can be a[/B] [S]no[/S] roll (PHB 174)." Neither demonstrates whether ability checks are an exception to the general roleplaying rule or not, just that both assumptions/interpretations are consistent with the way the rules work. [/QUOTE]
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