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Using social skills on other PCs
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<blockquote data-quote="Voadam" data-source="post: 8472277" data-attributes="member: 2209"><p>I am not him but I can pick this up.</p><p></p><p>The idea is that the rules on ability checks to resolve an attempt to influence a PC can be read as a specific rule creating an exception to the general roleplay rule similar to how spells can.</p><p></p><p>The social interaction influencing rules that are not explicitly for NPCs only would then apply to a PC similar to how casting a spell on a PC will work on them. These are pretty vague and narrative.</p><p></p><p>The big picture would then be more of a game concept of try to roleplay these specific influences in roleplaying your character. This can create more stage direction type roleplay hooks as part of the game or it can create a closer match of roleplay to mechanics.</p><p></p><p>Some like this type of playing a specific mechanics driven role roleplaying, others prefer deciding their own role to a greater extent in their roleplaying.</p><p></p><p>Different styles and preferences.</p><p></p><p></p><p> It is a rules question and a lot of DM discretion in the RAW so there is a lot of DM rulings opportunities here. I would think this works best if everybody is clear on table expectations and on board with the style being used.</p><p></p><p>My preference is generally for PC autonomy and that is the way I run my D&D games, but my read of the 5e rules is that it supports either style of play.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8472277, member: 2209"] I am not him but I can pick this up. The idea is that the rules on ability checks to resolve an attempt to influence a PC can be read as a specific rule creating an exception to the general roleplay rule similar to how spells can. The social interaction influencing rules that are not explicitly for NPCs only would then apply to a PC similar to how casting a spell on a PC will work on them. These are pretty vague and narrative. The big picture would then be more of a game concept of try to roleplay these specific influences in roleplaying your character. This can create more stage direction type roleplay hooks as part of the game or it can create a closer match of roleplay to mechanics. Some like this type of playing a specific mechanics driven role roleplaying, others prefer deciding their own role to a greater extent in their roleplaying. Different styles and preferences. It is a rules question and a lot of DM discretion in the RAW so there is a lot of DM rulings opportunities here. I would think this works best if everybody is clear on table expectations and on board with the style being used. My preference is generally for PC autonomy and that is the way I run my D&D games, but my read of the 5e rules is that it supports either style of play. [/QUOTE]
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