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Using social skills on other PCs
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<blockquote data-quote="Mordhau" data-source="post: 8472870" data-attributes="member: 7032137"><p>They are but note that there is little difference between Athletics and being proficient in Strength, or Stealth/Acrobatics and being proficient in Dex.</p><p></p><p>A lot of this stuff could easily be handled by class (You add your prodificency bonus to these activities) or just by background without the the use of skills - and backgrounds could easily cover social skills as well. If you're a noble you get proficiency when dealing with nobles etc. They would also tell you what knowledge your character might have.</p><p></p><p></p><p>I think the reasoning is that by separating them you can have characters who are good at some things but not others. If you are going to pretend that social interaction is a pillar of the game then I guess you can't reduce it all to one skill. What happens of course is that characters with good Charisma just tend to pick them both up, and characters without a good charisma usually don't waste their time taking either.</p><p></p><p>Of course if they were combined it would actually be less of an investment for characters who don't have good charisma to get proficiency in social interactions, so it would be an incentive for more characters to involve themselves in social situations rather than the opposite (but this is a frequent design mistake).</p><p></p><p>It would make more sense to have them as different skills if they actually used different ability scores.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8472870, member: 7032137"] They are but note that there is little difference between Athletics and being proficient in Strength, or Stealth/Acrobatics and being proficient in Dex. A lot of this stuff could easily be handled by class (You add your prodificency bonus to these activities) or just by background without the the use of skills - and backgrounds could easily cover social skills as well. If you're a noble you get proficiency when dealing with nobles etc. They would also tell you what knowledge your character might have. I think the reasoning is that by separating them you can have characters who are good at some things but not others. If you are going to pretend that social interaction is a pillar of the game then I guess you can't reduce it all to one skill. What happens of course is that characters with good Charisma just tend to pick them both up, and characters without a good charisma usually don't waste their time taking either. Of course if they were combined it would actually be less of an investment for characters who don't have good charisma to get proficiency in social interactions, so it would be an incentive for more characters to involve themselves in social situations rather than the opposite (but this is a frequent design mistake). It would make more sense to have them as different skills if they actually used different ability scores. [/QUOTE]
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