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General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="Crimson Longinus" data-source="post: 8472904" data-attributes="member: 7025508"><p>In any case, I don't think that the basic principle that the player gets to decide what their character thinks or does is at all convincing argument for the social skills not being able to affect the PCs. The PC cannot literally do anything the player want. The rules are absolutely full of things that limit the characters. Social skills doing that is not any different from combat rules or movement rules or spells limiting them. </p><p></p><p>Now, the reason to not do it is that it is not fun to many people. But I think that is merely a style of play not an inherent limitation that exists in the rules. The GM simply don't call social skill checks against the PCs because they don't think it would not be fun. But they could.</p><p></p><p>Also, I think some people actually like rules that influence character attitudes. I really don't, but it is not super unusual. So one could easily play in a way where such skill rolls are used. If the NPC skill roll indicates that your character is scared of the NPC or really likes them, then you just have to incorporate that in your roleplay. </p><p></p><p>And yeah, whilst I generally like the rules work pretty symmetrically to PCs and NPCs, this certainly is an area where I am perfectly willing to make an exception. Some people might feel differently though.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8472904, member: 7025508"] In any case, I don't think that the basic principle that the player gets to decide what their character thinks or does is at all convincing argument for the social skills not being able to affect the PCs. The PC cannot literally do anything the player want. The rules are absolutely full of things that limit the characters. Social skills doing that is not any different from combat rules or movement rules or spells limiting them. Now, the reason to not do it is that it is not fun to many people. But I think that is merely a style of play not an inherent limitation that exists in the rules. The GM simply don't call social skill checks against the PCs because they don't think it would not be fun. But they could. Also, I think some people actually like rules that influence character attitudes. I really don't, but it is not super unusual. So one could easily play in a way where such skill rolls are used. If the NPC skill roll indicates that your character is scared of the NPC or really likes them, then you just have to incorporate that in your roleplay. And yeah, whilst I generally like the rules work pretty symmetrically to PCs and NPCs, this certainly is an area where I am perfectly willing to make an exception. Some people might feel differently though. [/QUOTE]
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