Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Swarmkeeper" data-source="post: 8472993" data-attributes="member: 6921763"><p>Nod. This is a clearly stated case of a combat option: Shove. Effects apply.</p><p></p><p></p><p>One good approach for a DM would be to telegraph that this champion is intimidating. Perhaps the first time the characters see the champion, they are barking at some other NPCs who essentially back away, turn tail, say "whatever you want" in a wobbly voice, etc. Then they understand what the champion is like before interreacting, which they can use to better inform how they wish to roleplay.</p><p></p><p>I mean, some players will simply not let their PC be intimidated which might mean they themselves get aggressive or that they simply approach with caution but do not give in. Others will lean into a flaw or personality trait and have their PC act timid or worried or scared. It's probable that many players will have their PC react in a way to try to earn Inspiration. Regardless, it is highly likely they'll react in a way that will be fun for them and for the table.</p><p></p><p>I see you want (or are at least exploring the argument that wants) NPC combat and social interaction effects to be consistent and parallel. One <em>could </em>run it that way and have fun with it, but the baseline expectation in 5e is that the pillars simply operate differently. With that in mind, the DM should leave roleplaying of the PCs in the hands of the players as has been quoted extensively in this thread (PHB p185).</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8472993, member: 6921763"] Nod. This is a clearly stated case of a combat option: Shove. Effects apply. One good approach for a DM would be to telegraph that this champion is intimidating. Perhaps the first time the characters see the champion, they are barking at some other NPCs who essentially back away, turn tail, say "whatever you want" in a wobbly voice, etc. Then they understand what the champion is like before interreacting, which they can use to better inform how they wish to roleplay. I mean, some players will simply not let their PC be intimidated which might mean they themselves get aggressive or that they simply approach with caution but do not give in. Others will lean into a flaw or personality trait and have their PC act timid or worried or scared. It's probable that many players will have their PC react in a way to try to earn Inspiration. Regardless, it is highly likely they'll react in a way that will be fun for them and for the table. I see you want (or are at least exploring the argument that wants) NPC combat and social interaction effects to be consistent and parallel. One [I]could [/I]run it that way and have fun with it, but the baseline expectation in 5e is that the pillars simply operate differently. With that in mind, the DM should leave roleplaying of the PCs in the hands of the players as has been quoted extensively in this thread (PHB p185). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top