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Using social skills on other PCs
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<blockquote data-quote="Bill Zebub" data-source="post: 8473234" data-attributes="member: 7031982"><p>Yeah…no. I usually highly respect your opinions but in this case I disagree. There are two major differences between general task resolution and combat, at least in my mind:</p><p></p><p>1) Once combat is entered, the rules provide very detailed specific rules for both success condition and consequences, which means there is no success/failure/uncertainty state: it is defined. So that play loop does not apply here. Certainly the DM has the option of not switching to combat mode and calling for Initiative, say in the case of assassinating a sleeping NPC, but then we aren’t formally in combat.</p><p></p><p>2) More broadly, the play loop we have been describing is the general case, whereas combat is the specific case. And, as we all know, specific supersedes general.</p><p></p><p>And I guess…</p><p></p><p>3) Ultimately the DM can change any rules, but if we are straying into that territory then there is no point in debating what the rules are, only what we think they should be.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8473234, member: 7031982"] Yeah…no. I usually highly respect your opinions but in this case I disagree. There are two major differences between general task resolution and combat, at least in my mind: 1) Once combat is entered, the rules provide very detailed specific rules for both success condition and consequences, which means there is no success/failure/uncertainty state: it is defined. So that play loop does not apply here. Certainly the DM has the option of not switching to combat mode and calling for Initiative, say in the case of assassinating a sleeping NPC, but then we aren’t formally in combat. 2) More broadly, the play loop we have been describing is the general case, whereas combat is the specific case. And, as we all know, specific supersedes general. And I guess… 3) Ultimately the DM can change any rules, but if we are straying into that territory then there is no point in debating what the rules are, only what we think they should be. [/QUOTE]
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