Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8473248" data-attributes="member: 16814"><p>Again, you are confusing the resolution of the rules -- the pixel count if you will -- with a difference in kind. Step back a bit -- the GM has the party facing off against some set of foes. Here the normal loop applies -- the GM can determine if this is successful, or not successful, or if it's uncertain. Examples of autosuccess would be a 20th level party against a single CR0 rat -- no need to engage, GM perfectly okay to determine "rat dead, move on." Example of auto-failure would be 1st level party against Orcus -- don't roll, you die (or worse). The range for uncertainty is assumed wide here, but it need not be. The GM actually has the authority to determine auto-success/failure for any potential conflict. The social contract typically directs otherwise, but the rules do not.</p><p></p><p>So, then in the uncertainty case, we're still in the same place as for other things, but the detail level of the resolution process is higher. It's not a single check (or a few) but rather another process. In the end, the GM still determines the outcome, and can, in fact, exert control over the outcome at any point during the process. It's not necessary for the GM to run things to a specific end point -- they can interrupt at any point.</p><p></p><p>As for your 3) -- I will typically not lean on Rule Zero in discussion of games and how they play. If I do, I will be explicit about it. I find it best, when discussing rules, to not go for a "do whatever you want, because that's in the rules" explanation.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8473248, member: 16814"] Again, you are confusing the resolution of the rules -- the pixel count if you will -- with a difference in kind. Step back a bit -- the GM has the party facing off against some set of foes. Here the normal loop applies -- the GM can determine if this is successful, or not successful, or if it's uncertain. Examples of autosuccess would be a 20th level party against a single CR0 rat -- no need to engage, GM perfectly okay to determine "rat dead, move on." Example of auto-failure would be 1st level party against Orcus -- don't roll, you die (or worse). The range for uncertainty is assumed wide here, but it need not be. The GM actually has the authority to determine auto-success/failure for any potential conflict. The social contract typically directs otherwise, but the rules do not. So, then in the uncertainty case, we're still in the same place as for other things, but the detail level of the resolution process is higher. It's not a single check (or a few) but rather another process. In the end, the GM still determines the outcome, and can, in fact, exert control over the outcome at any point during the process. It's not necessary for the GM to run things to a specific end point -- they can interrupt at any point. As for your 3) -- I will typically not lean on Rule Zero in discussion of games and how they play. If I do, I will be explicit about it. I find it best, when discussing rules, to not go for a "do whatever you want, because that's in the rules" explanation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top