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Using social skills on other PCs
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<blockquote data-quote="Swarmkeeper" data-source="post: 8473318" data-attributes="member: 6921763"><p>There actually are. In the Social Interaction section on page 244 of the DMG:</p><p></p><p><em>- - - - - - - - </em></p><p><em>Changing Attitude. </em></p><p><em>The attitude of a creature might change over the course of a conversation. If the adventurers say or do the right things during an interaction (perhaps by touching on a creature's ideal, bond, or flaw), they can make a hostile creature temporarily indifferent, or make an indifferent creature temporarily friendly. Likewise, a gaffe, insult, or harmful deed might make a friendly creature temporarily indifferent or turn an indifferent creature hostile.</em></p><p><em></em></p><p><em>Whether the adventurers can shift a creature's attitude is up to you. You decide whether the adventurers have successfully couched their statements in terms that matter to the creature. Typically, a creature's attitude can't shift more than one step during a single interaction, whether temporarily or permanently.</em></p><p>- - - - - - - -</p><p></p><p>And then there's the Conversation Reaction table as well.</p><p></p><p>I mean, short as it is, that 3 page Social Interaction section as a whole is actually pretty useful. And pertinent to the conversation here.</p><p></p><p>EDIT: ninja'd by [USER=2209]@Voadam[/USER]</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8473318, member: 6921763"] There actually are. In the Social Interaction section on page 244 of the DMG: [I]- - - - - - - - Changing Attitude. The attitude of a creature might change over the course of a conversation. If the adventurers say or do the right things during an interaction (perhaps by touching on a creature's ideal, bond, or flaw), they can make a hostile creature temporarily indifferent, or make an indifferent creature temporarily friendly. Likewise, a gaffe, insult, or harmful deed might make a friendly creature temporarily indifferent or turn an indifferent creature hostile. Whether the adventurers can shift a creature's attitude is up to you. You decide whether the adventurers have successfully couched their statements in terms that matter to the creature. Typically, a creature's attitude can't shift more than one step during a single interaction, whether temporarily or permanently.[/I] - - - - - - - - And then there's the Conversation Reaction table as well. I mean, short as it is, that 3 page Social Interaction section as a whole is actually pretty useful. And pertinent to the conversation here. EDIT: ninja'd by [USER=2209]@Voadam[/USER] [/QUOTE]
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