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<blockquote data-quote="Lanefan" data-source="post: 8473578" data-attributes="member: 29398"><p>I'm not twisting the meaning at all. It's the game that twists the meaning through unclear writing (and the 1e veteran shrugs and says "some things never change...").</p><p></p><p>The twist is that the game uses the words "uncertain outcome" to in fact mean "uncertainty only at point of resolution"; where I'm reading it as covering the whole declare (uncertain)-->resolve-->narrate (certain) cycle.</p><p></p><p>"When an action has an uncertain outcome..." - well, pretty much <strong>every</strong> worthwhile action has an uncertain outcome when it's declared, otherwise what's the point?! Far better and clearer terminology would be something like "When resolving an action, call for a roll only if the outcome a) is in doubt and b) cannot be determined another way..."</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8473578, member: 29398"] I'm not twisting the meaning at all. It's the game that twists the meaning through unclear writing (and the 1e veteran shrugs and says "some things never change..."). The twist is that the game uses the words "uncertain outcome" to in fact mean "uncertainty only at point of resolution"; where I'm reading it as covering the whole declare (uncertain)-->resolve-->narrate (certain) cycle. "When an action has an uncertain outcome..." - well, pretty much [B]every[/B] worthwhile action has an uncertain outcome when it's declared, otherwise what's the point?! Far better and clearer terminology would be something like "When resolving an action, call for a roll only if the outcome a) is in doubt and b) cannot be determined another way..." [/QUOTE]
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