Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8473609" data-attributes="member: 29398"><p>This very neatly gets to a deeper design-philosophy question that might be worth looking at, which goes something like this:</p><p></p><p>If a mechanic is listed on the character sheet and thus is player-side, does - or should - that give the player control over when-how that mechanic is invoked?</p><p></p><p>Corollary question: should mechanics that are not under the player's control appear on the character sheet at all?</p><p></p><p>A character's combat stats and abilities are all listed on the character sheet and (with rare exceptions) the player has full control over when and how those mechanics are invoked.</p><p></p><p>Physical skills - athletics, climbing, etc. - are similar, in that their use is almost always invoked by player choice (even though that choice may be forced sometimes, it's still a choice in the end). Exploraiton skills - search, move silently, etc. - are also fully under the player's control as to when and how they are invoked.</p><p></p><p>Inspiration and other meta-currencies, horrible though they are, also fall into this player-controlled category.</p><p></p><p>And for all of the above, in all cases the success-fail result is quickly obvious: you missed your shot, you climbed out of the pit, you crept past the guard, etc.</p><p></p><p>But for things like social skills, if the player doesn't get to choose when and how to invoke them (i.e. call for a roll) and-or can't always tell what the results are if any, then why are they even shown on the character sheet? I ask this because if they're on the character sheet it's very easy for a player to assume they're invokable at the player's choice just like all the other player-side mechanics.</p><p></p><p>Another offender here is saving throws. Despite the game pushing these player-side even back in 1e days, I've always held that saving throw mechanics should be DM-side only. A player usually has no choice as to when or how this mechanic is invoked; the player just rolls the save when forced to by the game state, and the success-fail state isn't always immediately obvious in any case (though often it is).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8473609, member: 29398"] This very neatly gets to a deeper design-philosophy question that might be worth looking at, which goes something like this: If a mechanic is listed on the character sheet and thus is player-side, does - or should - that give the player control over when-how that mechanic is invoked? Corollary question: should mechanics that are not under the player's control appear on the character sheet at all? A character's combat stats and abilities are all listed on the character sheet and (with rare exceptions) the player has full control over when and how those mechanics are invoked. Physical skills - athletics, climbing, etc. - are similar, in that their use is almost always invoked by player choice (even though that choice may be forced sometimes, it's still a choice in the end). Exploraiton skills - search, move silently, etc. - are also fully under the player's control as to when and how they are invoked. Inspiration and other meta-currencies, horrible though they are, also fall into this player-controlled category. And for all of the above, in all cases the success-fail result is quickly obvious: you missed your shot, you climbed out of the pit, you crept past the guard, etc. But for things like social skills, if the player doesn't get to choose when and how to invoke them (i.e. call for a roll) and-or can't always tell what the results are if any, then why are they even shown on the character sheet? I ask this because if they're on the character sheet it's very easy for a player to assume they're invokable at the player's choice just like all the other player-side mechanics. Another offender here is saving throws. Despite the game pushing these player-side even back in 1e days, I've always held that saving throw mechanics should be DM-side only. A player usually has no choice as to when or how this mechanic is invoked; the player just rolls the save when forced to by the game state, and the success-fail state isn't always immediately obvious in any case (though often it is). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top