Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordhau" data-source="post: 8473677" data-attributes="member: 7032137"><p>A lot of modern games struggle to give up on using skill roles to determine things because they have given up on pure randomisation as well. Therefore skills double as this.</p><p></p><p>For example. The PCs want to bribe the guards at the gate. There are two factors that could influence this. One if the PCs are competent at offering a bribe in a way that is not too brazen or doesn't overly offend, and two whether the guards are actually of such a kind that they are bribable.</p><p></p><p>Of the two I think the latter factor is the most important, but in theory this is the part that is left entirely to the GM. In many cases, the skill roll becomes a defacto way to decide if the guards are bribable - which it theoretically shouldn't as that is not something that is dependent on character skill.</p><p></p><p>It is entirely possible for the GM to resolve the action by deciding that there's say a 70% chance the guards are bribable and let the dice decide. As to whether the bribe succeeds - the GM can just decide that yes it does unless the players are really silly about it.</p><p></p><p>Where I actually most want social skills is not for direct interactions but for abstractions. I don't want to role-play out the PC going to every tavern in the town to find or spread rumours, and it's good to have some way to determine how the NPCs feel about a character who they have been travelling with and interacting with off screen. From this perspective, 5e has the social skills in the wrong places. I'd want skills more like Socialise and Leadership, things that let the game zoom out from the minute level of interactions.</p><p></p><p>How I'd prefer to handle interactions is to just give the PCs each a proficient save DC based off their Charisma. Then they can just role-play direct interactions, and, if something is uncertain, (the character is telling a sketchty lie) I can just roll a save for the NPC.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8473677, member: 7032137"] A lot of modern games struggle to give up on using skill roles to determine things because they have given up on pure randomisation as well. Therefore skills double as this. For example. The PCs want to bribe the guards at the gate. There are two factors that could influence this. One if the PCs are competent at offering a bribe in a way that is not too brazen or doesn't overly offend, and two whether the guards are actually of such a kind that they are bribable. Of the two I think the latter factor is the most important, but in theory this is the part that is left entirely to the GM. In many cases, the skill roll becomes a defacto way to decide if the guards are bribable - which it theoretically shouldn't as that is not something that is dependent on character skill. It is entirely possible for the GM to resolve the action by deciding that there's say a 70% chance the guards are bribable and let the dice decide. As to whether the bribe succeeds - the GM can just decide that yes it does unless the players are really silly about it. Where I actually most want social skills is not for direct interactions but for abstractions. I don't want to role-play out the PC going to every tavern in the town to find or spread rumours, and it's good to have some way to determine how the NPCs feel about a character who they have been travelling with and interacting with off screen. From this perspective, 5e has the social skills in the wrong places. I'd want skills more like Socialise and Leadership, things that let the game zoom out from the minute level of interactions. How I'd prefer to handle interactions is to just give the PCs each a proficient save DC based off their Charisma. Then they can just role-play direct interactions, and, if something is uncertain, (the character is telling a sketchty lie) I can just roll a save for the NPC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top