Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8473724" data-attributes="member: 6779196"><p>Ok, I see what you’re saying.</p><p></p><p>I don’t believe the rules <em>mandate</em> anything, because they explicitly say you can ignore them. However, there are some things they <em>support</em>, explicitly instructing you to do, and some things they do not support - you can still do them, but they require going outside of what the rules describe. For example, the rules don’t support players initiating ability checks. They don’t forbid it, you can play that way if you want. But there’s no <em>support for it</em> in the rules.</p><p></p><p>Agreed, and those statements seem from my reading to be that the DM calls for them to be made when there is uncertainty in the outcome of an action.</p><p></p><p>Would you mind citing such a rule? From what I recall, the rules surrounding ability checks are generally framed around their use <em>by</em> PCs.</p><p></p><p>Not at all. My argument is that CHA checks work just like all other ability checks - they are called for by the DM to resolve uncertainty in the outcome of an action. Since in my reading there is no uncertainty in the outcome of any action made to influence a PC’s decisions, it is entirely consistent with how other ability checks are used that Charisma checks not be called for to resolve such actions.</p><p></p><p>It is indeed just as true for any other ability. In my reading, there is no support for ability checks (Charisma or otherwise) being used to resolve actions made to influence the decisions of PCs. </p><p></p><p>I disagree. “The charmed creature treats [the caster] as a friendly acquaintance” is a direct contradiction of “the player decides how their character acts.”</p><p></p><p>Those are also clear contradictions of the rules text in question, yes.</p><p></p><p>Yes, since the rules tell you you can ignore them if you want, it is not <em>against</em> the rules to call for a Charisma (Intimidation) check to resolve an attempt to intimidate a PC. From the very beginning of this thread that there is no invalid way to play. I am not, and have never been, arguing that you <em>can’t</em> or <em>shouldn’t</em> rule that way if you want to. All I’m saying is that the rules don’t <em>support</em> doing so. They don’t <em>tell you</em> you should do that.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8473724, member: 6779196"] Ok, I see what you’re saying. I don’t believe the rules [I]mandate[/I] anything, because they explicitly say you can ignore them. However, there are some things they [I]support[/I], explicitly instructing you to do, and some things they do not support - you can still do them, but they require going outside of what the rules describe. For example, the rules don’t support players initiating ability checks. They don’t forbid it, you can play that way if you want. But there’s no [I]support for it[/I] in the rules. Agreed, and those statements seem from my reading to be that the DM calls for them to be made when there is uncertainty in the outcome of an action. Would you mind citing such a rule? From what I recall, the rules surrounding ability checks are generally framed around their use [I]by[/I] PCs. Not at all. My argument is that CHA checks work just like all other ability checks - they are called for by the DM to resolve uncertainty in the outcome of an action. Since in my reading there is no uncertainty in the outcome of any action made to influence a PC’s decisions, it is entirely consistent with how other ability checks are used that Charisma checks not be called for to resolve such actions. It is indeed just as true for any other ability. In my reading, there is no support for ability checks (Charisma or otherwise) being used to resolve actions made to influence the decisions of PCs. I disagree. “The charmed creature treats [the caster] as a friendly acquaintance” is a direct contradiction of “the player decides how their character acts.” Those are also clear contradictions of the rules text in question, yes. Yes, since the rules tell you you can ignore them if you want, it is not [I]against[/I] the rules to call for a Charisma (Intimidation) check to resolve an attempt to intimidate a PC. From the very beginning of this thread that there is no invalid way to play. I am not, and have never been, arguing that you [I]can’t[/I] or [I]shouldn’t[/I] rule that way if you want to. All I’m saying is that the rules don’t [I]support[/I] doing so. They don’t [I]tell you[/I] you should do that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top