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<blockquote data-quote="clearstream" data-source="post: 8473751" data-attributes="member: 71699"><p>It is only a contradiction if you place some fictional elements in a special category. You choose not to put a change of in-world position in that category, even though it is certainly one of the things a player could decide their character does or withholds from doing. And you choose to put involuntarily revealing a piece of information in that special category. Possibly you do that only in some cases, such as when it isn't dictated by a spell? I'm saying that nothing tells us that we must separate fictional elements that way.</p><p></p><p>Your argument rests on your already deciding that there is a special category. The "players decide" part is a red herring.</p><p></p><p></p><p>Do you mean in the way champion has Athletics and Intimidation? Intimidation is the corresponding ability. Perhaps an example might help.</p><ol> <li data-xf-list-type="ol">DM The champion makes an Athletics check to move your character against your wishes by 5 feet. <em>Rolls</em>... it succeeds. In the imaginary game-world, your character is now <em>there</em> instead of here.</li> <li data-xf-list-type="ol">DM The champion makes an Intimidation check to force your character to disclose the truth about Jo's illness. <em>Rolls</em>... it succeeds. In the imaginary game-world, the champion now knows that Jo is mortally ill.</li> <li data-xf-list-type="ol">DM The champion casts a <em>charm spell</em> from that magic locket its granny gave it. <em>Saving throw is rolled</em>... the spell takes effect. In the imaginary game-world, your character now knows that the champion is a friendly-acquaintance.</li> </ol><p>Only if we come into this with the assumption that some facts about the emergent fiction have special status, does the "player decides" argument take hold. It amounts to saying, the player decides about these facts, but not about those other facts for... reasons. The reasons might be good ones, but that isn't the argument I see you and [USER=6779196]@Charlaquin[/USER] making.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8473751, member: 71699"] It is only a contradiction if you place some fictional elements in a special category. You choose not to put a change of in-world position in that category, even though it is certainly one of the things a player could decide their character does or withholds from doing. And you choose to put involuntarily revealing a piece of information in that special category. Possibly you do that only in some cases, such as when it isn't dictated by a spell? I'm saying that nothing tells us that we must separate fictional elements that way. Your argument rests on your already deciding that there is a special category. The "players decide" part is a red herring. Do you mean in the way champion has Athletics and Intimidation? Intimidation is the corresponding ability. Perhaps an example might help. [LIST=1] [*]DM The champion makes an Athletics check to move your character against your wishes by 5 feet. [I]Rolls[/I]... it succeeds. In the imaginary game-world, your character is now [I]there[/I] instead of here. [*]DM The champion makes an Intimidation check to force your character to disclose the truth about Jo's illness. [I]Rolls[/I]... it succeeds. In the imaginary game-world, the champion now knows that Jo is mortally ill. [*]DM The champion casts a [I]charm spell[/I] from that magic locket its granny gave it. [I]Saving throw is rolled[/I]... the spell takes effect. In the imaginary game-world, your character now knows that the champion is a friendly-acquaintance. [/LIST] Only if we come into this with the assumption that some facts about the emergent fiction have special status, does the "player decides" argument take hold. It amounts to saying, the player decides about these facts, but not about those other facts for... reasons. The reasons might be good ones, but that isn't the argument I see you and [USER=6779196]@Charlaquin[/USER] making. [/QUOTE]
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