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<blockquote data-quote="iserith" data-source="post: 8473800" data-attributes="member: 97077"><p>Just want to point out that you have some erroneous assumptions here.</p><p></p><p>In D&D 5e, there is no ability check that is under a player's control, whether "physical," "exploration," or "social" (to use your distinctions). All actions pass through the DM who decides whether there is an uncertain outcome and a meaningful consequence for failure. If both conditions are true, then the DM calls for an ability check. At no point can the player decide to make an ability check on their own. They can only describe what they want to do and the DM takes it from there.</p><p></p><p>And as I said before, a player asking to roll is a player who doesn't understand that this is not smart play, if success is their goal. The d20 is not their friend. Attempting wherever possible to remove uncertainty as to the outcome and/or the meaningful consequence for failure is a better strategy in this regard. The player won't always be able to do this because of the situation before them, but those that try will tend to roll less and get automatic success more, which makes them more successful over time. It also has the add-on effect of the players engaging more with the game world in meaningful ways.</p></blockquote><p></p>
[QUOTE="iserith, post: 8473800, member: 97077"] Just want to point out that you have some erroneous assumptions here. In D&D 5e, there is no ability check that is under a player's control, whether "physical," "exploration," or "social" (to use your distinctions). All actions pass through the DM who decides whether there is an uncertain outcome and a meaningful consequence for failure. If both conditions are true, then the DM calls for an ability check. At no point can the player decide to make an ability check on their own. They can only describe what they want to do and the DM takes it from there. And as I said before, a player asking to roll is a player who doesn't understand that this is not smart play, if success is their goal. The d20 is not their friend. Attempting wherever possible to remove uncertainty as to the outcome and/or the meaningful consequence for failure is a better strategy in this regard. The player won't always be able to do this because of the situation before them, but those that try will tend to roll less and get automatic success more, which makes them more successful over time. It also has the add-on effect of the players engaging more with the game world in meaningful ways. [/QUOTE]
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