Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8474109" data-attributes="member: 16814"><p>You've looked at the shove from the point of view that it has already happened while trying to argue the threat from the point of view that you can just decide it doesn't happen. I don't think it follows that we, as people, just get to always decide if we're threatened or not, and I don't think it follows that PCs do as well. There's are many effects in the game that impose the Frightened conditions, for instance, and many of those involve a threat of some kind (violence, overwhelming dread, etc). So, even in the game we're okay with our PCs being successfully threatened, at least in some cases. If we look, then, at both of these cases from the fact that there's a test of some kind to determine if the shove/threat is successful, then in both cases the player is constrained by this success in future action declarations. They are constrained from moving freely while prone, for instance, and, in the case of the actual Frightened condition, constrained in what they can do. Sure, a frightened character can think that their brave all they want, but they can't approach the source of their fear and have disadvantage while they can see that source. We we're going to say that this is not an indication of the PC's feelings, I feel we're badly unmoored from any form of inhabiting the shared fiction like the rest of the Roleplaying section says we should be.</p><p></p><p>So, if we're okay with the same structure of test to impose effect that limits future action declarations in the case of a fear effect and a shove, then we're on very unstable ground to build a foundation that any other kind of threat is something that cannot impose any limitations. We need to move outside this argument to find a reason that a threat without a frightened condition rider is just up to the PC to decide. We cannot stand on these things (a shove and a threat) being so different that one is obviously a constraint while the other cannot be.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8474109, member: 16814"] You've looked at the shove from the point of view that it has already happened while trying to argue the threat from the point of view that you can just decide it doesn't happen. I don't think it follows that we, as people, just get to always decide if we're threatened or not, and I don't think it follows that PCs do as well. There's are many effects in the game that impose the Frightened conditions, for instance, and many of those involve a threat of some kind (violence, overwhelming dread, etc). So, even in the game we're okay with our PCs being successfully threatened, at least in some cases. If we look, then, at both of these cases from the fact that there's a test of some kind to determine if the shove/threat is successful, then in both cases the player is constrained by this success in future action declarations. They are constrained from moving freely while prone, for instance, and, in the case of the actual Frightened condition, constrained in what they can do. Sure, a frightened character can think that their brave all they want, but they can't approach the source of their fear and have disadvantage while they can see that source. We we're going to say that this is not an indication of the PC's feelings, I feel we're badly unmoored from any form of inhabiting the shared fiction like the rest of the Roleplaying section says we should be. So, if we're okay with the same structure of test to impose effect that limits future action declarations in the case of a fear effect and a shove, then we're on very unstable ground to build a foundation that any other kind of threat is something that cannot impose any limitations. We need to move outside this argument to find a reason that a threat without a frightened condition rider is just up to the PC to decide. We cannot stand on these things (a shove and a threat) being so different that one is obviously a constraint while the other cannot be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
Top