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Using social skills on other PCs
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<blockquote data-quote="HammerMan" data-source="post: 8474112" data-attributes="member: 84112"><p>okay, a starting point of understanding</p><p></p><p>yes and no. it is success in what the skill/ability can do, not nessescaraly ANYTHING the player narrates... back in 4e we had a PC joke about "Push ups for insight" becuse they could then make a str+athletics check... they even had a thing on there phone about how exersise increaed blood flow and let you think clearer... we still joke about it many (too many don't make an old man count) years later.</p><p></p><p>most yes, there are some times that there are 'degree' of success but then we would be WAY into the weeds of house rules and rulings and lots of getting off toppic, for this purpose YES.</p><p></p><p>yeah, climb a tree (if check is needed) str+athletics. you either climb or not. Arcana check to remember a mystic note on sigils you either remember or not. Persusasion check to make a persuasive argument you either do or don't make a persuasive argument. </p><p></p><p>no matter how much I narrate I climb a tree to find a clue, if there is not clue there I succseed in the climb and find nothing</p><p>no matter how much i narrate I remember the not on mystic sigils, but if that doesn't tell me who the caster is, remembering succseeded but didin't help</p><p>no matter how persuasive an argument I make, all I as the player (or DM) can do is be persuasive, not then say how the other (PC/NPC/Monster) reacts.</p><p></p><p>If you intimidate a kobold to tell you where the treasure is, then yeah 99% of the time the normal clear thought is intimidate, tell him... If you intimidate the LT of the town guard to let you by, you might make him yell for help... you Intimidated successfully both times, but once it didn't give you the result you wanted..</p><p></p><p></p><p>real world example: when I was in my 20's (you know back with the dinosaurs) my mother called me and told me how upset she was about something my sister had done to her by a boyfriend. I was persuaded to drive to his house calling 2 friends to meet me there and threaten his life in a highly illegal way (and tbf what he did was wrong, and evil, but not a crime). My goal was to make him stop the behavior... I found out later my mom only wanted me to call my sister at her house to consol her. He broke up with her calling her many names and saying I was crazy (fair by his POV in retrospect). My mom persuaded me to do something, I intimidated him to do something... what I did and what he did was NOT the end result we were looking for (although again in retrospect i think it was foreseeable)</p><p></p><p></p><p>success in a skill (or defaulting to an attribute) is ONLY that, you can state your intention and the DM/Player can take in under advisement, but that doesn't FORCE anyone to do anything.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8474112, member: 84112"] okay, a starting point of understanding yes and no. it is success in what the skill/ability can do, not nessescaraly ANYTHING the player narrates... back in 4e we had a PC joke about "Push ups for insight" becuse they could then make a str+athletics check... they even had a thing on there phone about how exersise increaed blood flow and let you think clearer... we still joke about it many (too many don't make an old man count) years later. most yes, there are some times that there are 'degree' of success but then we would be WAY into the weeds of house rules and rulings and lots of getting off toppic, for this purpose YES. yeah, climb a tree (if check is needed) str+athletics. you either climb or not. Arcana check to remember a mystic note on sigils you either remember or not. Persusasion check to make a persuasive argument you either do or don't make a persuasive argument. no matter how much I narrate I climb a tree to find a clue, if there is not clue there I succseed in the climb and find nothing no matter how much i narrate I remember the not on mystic sigils, but if that doesn't tell me who the caster is, remembering succseeded but didin't help no matter how persuasive an argument I make, all I as the player (or DM) can do is be persuasive, not then say how the other (PC/NPC/Monster) reacts. If you intimidate a kobold to tell you where the treasure is, then yeah 99% of the time the normal clear thought is intimidate, tell him... If you intimidate the LT of the town guard to let you by, you might make him yell for help... you Intimidated successfully both times, but once it didn't give you the result you wanted.. real world example: when I was in my 20's (you know back with the dinosaurs) my mother called me and told me how upset she was about something my sister had done to her by a boyfriend. I was persuaded to drive to his house calling 2 friends to meet me there and threaten his life in a highly illegal way (and tbf what he did was wrong, and evil, but not a crime). My goal was to make him stop the behavior... I found out later my mom only wanted me to call my sister at her house to consol her. He broke up with her calling her many names and saying I was crazy (fair by his POV in retrospect). My mom persuaded me to do something, I intimidated him to do something... what I did and what he did was NOT the end result we were looking for (although again in retrospect i think it was foreseeable) success in a skill (or defaulting to an attribute) is ONLY that, you can state your intention and the DM/Player can take in under advisement, but that doesn't FORCE anyone to do anything. [/QUOTE]
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