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<blockquote data-quote="Ovinomancer" data-source="post: 8474192" data-attributes="member: 16814"><p>It's not a trust issue. I don't really see how you can have a successful game of any stripe with trust issues. It's a conception issue -- who's directing play when? In yours, it's the GM's ideas of how things should go at all times. The players are in Mother May I mode, asking for concessions or suggesting ideas. This doesn't hinge on trust at all. It's a preference that if I've engaged the fiction and made a check that the result of that check is honored in play. This also requires trust. I find the immediate reach for "trust issues" any time the authority of the GM to do whatever they want to be simplistic and myopic. There are other reasons I can want my check results to matter.</p><p></p><p>As for the not 100% right, that's what failures are for, not successes. Again, my opinion on play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8474192, member: 16814"] It's not a trust issue. I don't really see how you can have a successful game of any stripe with trust issues. It's a conception issue -- who's directing play when? In yours, it's the GM's ideas of how things should go at all times. The players are in Mother May I mode, asking for concessions or suggesting ideas. This doesn't hinge on trust at all. It's a preference that if I've engaged the fiction and made a check that the result of that check is honored in play. This also requires trust. I find the immediate reach for "trust issues" any time the authority of the GM to do whatever they want to be simplistic and myopic. There are other reasons I can want my check results to matter. As for the not 100% right, that's what failures are for, not successes. Again, my opinion on play. [/QUOTE]
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