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<blockquote data-quote="HammerMan" data-source="post: 8474214" data-attributes="member: 84112"><p>well by RAW the DM is incontrol of everything but PCs (including all things the PC feels,sees,smells,tastes, and like 20 other senses) in my home games it is a little diffrent becuse we all like to horse around and add little things, but that is still 90% of my game.</p><p></p><p>nope, infact since we all know my defualt answer is "Yes, and" they almost never need to ask may they, or what will happen if...</p><p></p><p></p><p>except the part where the players trust the DM to control the world (including NPCs and Monsters) in ways that make the game fun and playable with a bit of challange.</p><p></p><p></p><p>again being successful at something AND getting someone (or something) to react to your success the way you want are two different things.</p><p></p><p>You ripped the bar off the door</p><p>You climbed the tree</p><p>You growled in a mencing way</p><p>You spoke an oddly specific and way overly gross and gorey speech and made him believe you meant it</p><p>You recalled the lore you asked to recall</p><p></p><p>none of these go father... </p><p></p><p>if the door is still magically sealed and locked it isn't openable even though you wanted to open it</p><p>If there was nothing up the tree you climbed it, but found nothing</p><p>If growling at the guard made him yell for back up you still scared the poop out of him</p><p>You made a great Intimidate check (even if the way you said it freaked out the table and paused gameplay)but instead of just taking your money he fell back scared and those dogs you wanted to buy are now in full protector mode.</p><p>If the lore isn't enough to know who cast the spell, you still made the check and sucseeded in remembering it, I gave it to you, but you still need to find out who cast the spell.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8474214, member: 84112"] well by RAW the DM is incontrol of everything but PCs (including all things the PC feels,sees,smells,tastes, and like 20 other senses) in my home games it is a little diffrent becuse we all like to horse around and add little things, but that is still 90% of my game. nope, infact since we all know my defualt answer is "Yes, and" they almost never need to ask may they, or what will happen if... except the part where the players trust the DM to control the world (including NPCs and Monsters) in ways that make the game fun and playable with a bit of challange. again being successful at something AND getting someone (or something) to react to your success the way you want are two different things. You ripped the bar off the door You climbed the tree You growled in a mencing way You spoke an oddly specific and way overly gross and gorey speech and made him believe you meant it You recalled the lore you asked to recall none of these go father... if the door is still magically sealed and locked it isn't openable even though you wanted to open it If there was nothing up the tree you climbed it, but found nothing If growling at the guard made him yell for back up you still scared the poop out of him You made a great Intimidate check (even if the way you said it freaked out the table and paused gameplay)but instead of just taking your money he fell back scared and those dogs you wanted to buy are now in full protector mode. If the lore isn't enough to know who cast the spell, you still made the check and sucseeded in remembering it, I gave it to you, but you still need to find out who cast the spell. [/QUOTE]
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