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General Tabletop Discussion
*Dungeons & Dragons
Using social skills on other PCs
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<blockquote data-quote="Lyxen" data-source="post: 8474346" data-attributes="member: 7032025"><p>That's just because you formulate things that way, but I can create lots of checks which are pretty important (and I noticed that you have not responded to my Deception example). Moreover, this is one reason for which the intent is not required by the rules, just the description of the actions.</p><ul> <li data-xf-list-type="ul">Appear intimidating to the PC.</li> <li data-xf-list-type="ul">Deceive the PC into believing something.</li> <li data-xf-list-type="ul">Appear convincing to the PC.</li> </ul><p>Of course, the player can decide what he is doing, but he will do so based on the information available, just as he would do for something purely "physical" in the game world, for example he will believe that he can climb a wall.</p><p></p><p>And there is no difference with an NPC, the player can succeed at deception check and still fail to deceive the NPC, because the NPC knows something the player does not for example.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8474346, member: 7032025"] That's just because you formulate things that way, but I can create lots of checks which are pretty important (and I noticed that you have not responded to my Deception example). Moreover, this is one reason for which the intent is not required by the rules, just the description of the actions. [LIST] [*]Appear intimidating to the PC. [*]Deceive the PC into believing something. [*]Appear convincing to the PC. [/LIST] Of course, the player can decide what he is doing, but he will do so based on the information available, just as he would do for something purely "physical" in the game world, for example he will believe that he can climb a wall. And there is no difference with an NPC, the player can succeed at deception check and still fail to deceive the NPC, because the NPC knows something the player does not for example. [/QUOTE]
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